Hello!
2 days ago someone I asked about the best way to create a hologram and place it in the real world using Hololens. Some time ago, I wrote a post with the step by step on how to do this with URHOSharp, and today will go over the steps to do it with the HoloToolkit.
In previous posts I have already commented on how to create a project in Unity3D and how to import the HoloToolkit. From here, the following steps would be
- Delete the default assets Main camera and Directional light
- Save the scene
- Adjust the values required to run project of Unity as UWP in Hololens
- Project Settings / Player
- Project Settings / Quality
- File / Build Settings
- Import HoloToolkit
- Search in the Holotookit assets and add the following assets
- MainCamera
- Spatial Mapping
- Cursor with Feedback
- Add an Empty Game, I usually name this one Managers, and add the following components
- Gaze Manager
- Gaze Stabilizer
- Gesture Manager
- Hands Manager
- World Anchor Manager
- Add an Empty Game, I usually name this one HoloCollection
- Add a hologram in the same
- Add the following components to the hologram
- World Anchor Manager
- Tap to Place
The output is similar to the following video, where we can see how the gesture AirTap select a hologram, I move in the space shown with Spatial Mapping and another gesture AirTap position it.

That’s it for today: I’ve left the step by step and now do not forget me more!
Greetings @ Toronto
El Bruno
References
- GitHub, HoloToolkit
- GitHub, HoloToolkit Unity
- El Bruno, How to Import the HoloToolkit Unity
- El Bruno, Spatial Mapping and URHOSharp
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