Hola!
Durante las últimas semanas estuve escribiendo algunos posts para crear Hololens Apps donde no utilizaba HoloToolkit. Ahora es oficial que la version de HoloToolkit que conocíamos se ha modernizado y ha pasado a llamarse Mixed Reality Toolkit.
Esta nueva version trae algunos cambios grandes, entre los que tengo que mencionar el soporte oficial a Visual Studio 2017 y Unity 2017.1. En la página oficial del producto (ver referencias) podemos ver además los prerequisitos, el roadmap y diferentes links para comenzar a utilizar este nuevo Toolkit.
Como en la version anterior, tenemos 2 versiones del producto: la version general para dar soporte a los nuevos Devices de Mixed Reality y la version específica para Unity3D.
En próximos posts escribiré un poco al respecto, sobre cómo utilizar este nuevo repositorio y que novedades trae si lo comparamos HoloToolkit.
Happy Holocoding!
Saludos @ Burlington
El Bruno
References
- GitHub, Mixed Reality Toolkit Unity
- GitHub, Mixed Reality Toolkit
El Bruno, my posts
- Device Portal Basic Features for Developer
- How to Import the HoloToolkit Unity
- How to place a Hologram using AirTap and HoloToolkit
- Creating a menu with options with HoloToolkit
- Using voice commands to display a menu with HoloToolkit
- How to create a 3D text always visible using HoloToolkit
- How to create a HUD (3D text always visible without HoloToolkit)
- How to detect hands using HoloToolkit
- Windows 10, Xbox One Controller, Bluetooth and some lessons learned
- How to use Fire Buttons actions with an XBoxOne Controller
- HoloToolkit compiled packages for Unity3D in GitHub
- How to detect AirTap and Click actions using HoloToolkit
- Detect user hand interactions using #HoloToolkit
- Moving and rotating Holograms using an XBoxOne Controller
- Spatial Understanding vs Spatial Mapping, and a tutorial on how to use them
- Spatial Mapping, tutorial to search for simple surfaces, like a 1×1 tile on the floor
- Alternative to fix the Tap to Place and World Anchor issue, until the official release of HoloToolkit for Visual Studio 2017 and Unity3D 5.6
- How to save a #3D model of the environment around the device
- How to improve the App deployment time from Visual Studio 2017 to Hololens using an USB cable
- How to use the Developer Portal when the device is connected via USB
- Lunar Module, new Sample App from Mixed Reality Design Labs with some very cool tools and prefabs for Unity3D development
- Tutorial to use buttons dialogs and more with MRDesign Labs
- How to select a Hologram, change the size or position and more using MRDesign Labs