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Let’s code a drone to follow faces syncing everything with Azure IoT
15 January 2021 - Online
Let’s code a drone to follow faces syncing everything with Azure IoT
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Let’s code a drone to follow faces with 20 lines of code
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Hi elbruno,
first of all, thanks so much for your posts =)
I’m trying to use this “TapToPlace” and seems that the project launchs fine in Hololens, but I can’t see any 3D model (as cube or cylinder). I can see the visual meshes of the mapping, but my “hologram” is not anywhere =(
Any idea?
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Hi Adri
Have you check the distance of the cube ? maybe is too far away and that’s why you can’t see the model
regards
-Bruno
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Is there an updated tutorial for this? WorldAnchorManager is now a singleton class so it can’t be added to two objects in one scene. I don’t see GestureManager and HandsManager in the current Hololens Toolkit. And does the CursorWithFeedback prefab require a transform to be in the the Primary Cursor Visual field in the inspector now? I can’t get this TapToPlace function to work at all.
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Hi Ridley,
You are right, GestureManager and HandsManagers are deprecated in the latest version of the HoloToolkit. I won’t update this post, however I’ll try to write a new post using the new set of managers. Anyways, the code is not so different, so you can get it very fast once you learn the basis of the HoloToolkit.
Regards
-Bruno
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HI Bruno,
Any updates on this? I couldn’t figure it out with the latest version of HoloToolkit
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Any uipdates on how this functionality works with HoloToolkit 5.5 where the GestureManager is depricated? Any help is appreciated!
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My tomorrow post will be on this !
Regards
-Bruno
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Hi,
Thank You for Your post. It works great for me. I have one problem: the game object (sphere) that I am moving, behaves as it woudn’t have any collider. So when I want to put the sphere on the table it is placed inside it.
Do You have any idea how to fix it?
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Hi Mark
Have you added / enabled Spatial Mapping. If so, with a collider the sphere should not pace inside a table (or any other surface detected by the spatial mapping).
One tip here, is to enable the “Draw mesh” option in Spatial Mapping, so you know the real space detected
Regards
-Bruno
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