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#Hololens – 29 new countries are added to the Hololens market, total of 39 and is still targeting developers
Hello! Today is a quick post, I’m still trying to understand how the Qubits work and this is consuming me a lot of time. At the Future Decoded event in London, Microsoft announced that Microsoft Hololens will be available in 29 new markets. The new countries that are added to the list are Austria, Belgium, — read more
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#MixedReality – #Hololens new, #Steam partnership, a new Halo, new Devices, maybe a #Minecraft VR and more!
Hi ! Today I’ll share some updates in the Mixed Reality and Hololens world. Before the big announcement on IFA, there is a good idea related to Hololens: LimpidArmor presented a hybrid between a helmet and Hololens. This device is integrated with cameras outside a tank to give the Hololens user a 360-degree view of — read more
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#Hololens – Getting Started with #MixedRealityToolkit #MRToolkit
Hi! So, HoloToolkit is gone (until you see the code on the new toolkit) and now it’s time to start using the new Mixed Reality Toolkit. There are a couple of ways to do this, IMHO the best one is to import a custom package in Unity3D with all the contents of the Mixed Reality — read more
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#Hololens – Goodbye #HoloToolkit, now it’s time for #MixedRealityToolkit for Unity!
Hi ! During the past few weeks I’ve writing on some samples to create Hololens Apps using Unity3D and other assets outside of th HoloToolkit world. So, now it’s official the HoloToolkit change and I can start to share some information on this. Long story short, HoloToolkit is getting a big update and now it’s — read more
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#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers
Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate — read more
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#Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips
Hi ! I was planning to write this post yesterday, however, a Canadian wasp decided that it was better to leave me almost immobilized by attacking my foot and forcing me to plan my agenda differently. Well, Marc Pollefeys (director of Science in the Hololens team) shared some information about the new version of Hololens. — read more
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#Hololens – How to improve the App deployment time from VS2017 to Hololens using USB
Hi ! Another post with some questions noted during the Hololens Tour (link). During the session, I was sharing some of my “lessons learned” and one of them was related to the application deployment scenarios when we are working with Microsoft Hololens and Visual Studio 2017. My main recommendation was to use a (long) USB — read more
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#Hololens – How To save a #3D model of the environment around the device
Hi ! During the Hololens tour, I got a couple of questions and I promised to answer them later. Here is one of them: Can we save the surrounding environment of the Hololens in a 3D model and work with this model later? The answer is YES, and now I’l share the necessary steps to — read more
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#Windows10 – #Hololens and the new Motion Controllers and more #MixedRealitydevices
Hi ! During the past days on the Canada Hololens Tour, I’ve been answering a couple of questions related to the future of Mixed Reality devices. Some of them have been presented in the past months, and they are already available for preorder, like the HP and ACER headsets. In the past week, on the — read more
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#Event – The #Hololens Tour is here! Start at Mississauga, Toronto and finish in London (CA)! #HoloTour
Hi! Quick post today, this week I’m back to the podcast world (link) and also I need to share some of our Avanade experiecens on AI and Virtual Reality at the Digital Marketing for Financial Services Summit (link). The next June 22, we start the Hololens Tour at Mississauga. Then Toronto and we finish at — read more
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#Events – #HoloTour, 3 #Hololens events in June at Mississauga, Toronto and London ! (500Kms in 3 days)
Hi ! I’m back from the sunny Calgary, and I need to update my blog. I have some drafts posts on Custom Speech Recognition samples, other with bots and more. However, I need to start with an awesome news: June is all about Hololens ! I’m lucky enough to collaborate with some Ontario User Groups — read more
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#Event – #DevOps Lessons learned and some information on the #Hololens Tour on June
Hello! During these days in Visual Studio Live @ Austin I have been lucky enough to go to a lot of very good sessions. In example, I’ve seen how Brian Randell or Richard Hundhausen made great DevOps demos concepts using Visual Studio Team Services. I liked a lot how now, when we use Team Foundation in the — read more
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#Hololens – How to use clases TapToPlace and InitialScanManager
Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of — read more
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#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)
Hi ! If you work with Beta products you will find funny scenarios, like something working, then not working, then working again. The next Hololens forums thread is a must read if you want to understand the frustration you can get in this scenarios: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR HoloToolkit current — read more
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#Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)
Hi ! In my previous posts I wrote on how to use Spatial Understanding to have a better control of the environment scanning process with Hololens. In that post I created a demo with the following steps As soon as the App starts, Hololens started the scanning process We defined a minimmun number of planes — read more
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#Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it
Hi ! HoloToolkit has 2 main assets to perform a Spatial Mapping scan in an environment with the Hololens. Spatial Mapping Spatial Understanding Spatial Mapping is the asset that we use by default and is the one which allows us to have basic control over the scan process performed by the Hololens. For example, once we — read more
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#Hololens – What to do when your app is not a 3D App!
Hi ! Today is a quick posts on Unity3D and Hololens, I’ve been dealing with com nice and heavy C# bot code during the past days so it’s time to go back to Hololens. So, a couple of days ago I found that my Apps were not deployed as Unity VR Apps to the Hololens, instead — read more