#Hololens – 29 new countries are added to the Hololens market, total of 39 and is still targeting developers

Hello! Today is a quick post, I’m still trying to understand how the Qubits work and this is consuming me a lot of time. At the Future Decoded event in London, Microsoft announced that Microsoft Hololens will be available in 29 new markets. The new countries that are added to the list are Austria, Belgium,…… Continue reading #Hololens – 29 new countries are added to the Hololens market, total of 39 and is still targeting developers

#MixedReality – #Hololens new, #Steam partnership, a new Halo, new Devices, maybe a #Minecraft VR and more!

Hi ! Today I’ll share some updates in the Mixed Reality and Hololens world. Before the big announcement on IFA, there is a good idea related to Hololens: LimpidArmor presented a hybrid between a helmet and Hololens. This device is integrated with cameras outside a tank to give the Hololens user a 360-degree view of…… Continue reading #MixedReality – #Hololens new, #Steam partnership, a new Halo, new Devices, maybe a #Minecraft VR and more!

#Hololens – Getting Started with #MixedRealityToolkit #MRToolkit

Hi! So, HoloToolkit is gone (until you see the code on the new toolkit) and now it’s time to start using the new Mixed Reality Toolkit. There are a couple of ways to do this, IMHO the best one is to import a custom package in Unity3D with all the contents of the Mixed Reality…… Continue reading #Hololens – Getting Started with #MixedRealityToolkit #MRToolkit

#Hololens – Goodbye #HoloToolkit, now it’s time for #MixedRealityToolkit for Unity!

Hi ! During the past few weeks I’ve writing on some samples to create Hololens Apps using Unity3D and other assets outside of th HoloToolkit world. So, now it’s official the HoloToolkit change and I can start to share some information on this. Long story short, HoloToolkit is getting a big update and now it’s…… Continue reading #Hololens – Goodbye #HoloToolkit, now it’s time for #MixedRealityToolkit for Unity!

#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posiciĂłn utilizando #MRDesignLab

Hola! Otro de las funcionalidades que podemos implementar utilizando el Mixed Reality Design Labs kit para Microsoft Hololens, es Agregar la capacidad de seleccionar un holograma, cambiar el tamaño del mismo, modificar su posiciĂłn o eliminarlo de una escena. Muy similar a lo que podemos hacer con la app de con la galerĂ­a de Hologramas…… Continue reading #Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posiciĂłn utilizando #MRDesignLab

#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

Hi! Last week I wrote a post about Lunar Module. This is a sample App for Hololens, released by the Mixed Reality Design Labs team. Besides the sample App, tehre are couple of interesting Assets / Prefabs which are very useful if you are creating Hololens Apps. So, after a question about this, I’ll write…… Continue reading #Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate…… Continue reading #Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

#Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips

Hi ! I was planning to write this post yesterday, however, a Canadian wasp decided that it was better to leave me almost immobilized by attacking my foot and forcing me to plan my agenda differently. Well, Marc Pollefeys (director of Science in the Hololens team) shared some information about the new version of Hololens.…… Continue reading #Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips

#Hololens – How to improve the App deployment time from VS2017 to Hololens using USB

Hi ! Another post with some questions noted during the Hololens Tour (link). During the session, I was sharing some of my “lessons learned” and one of them was related to the application deployment scenarios when we are working with Microsoft Hololens and Visual Studio 2017. My main recommendation was to use a (long) USB…… Continue reading #Hololens – How to improve the App deployment time from VS2017 to Hololens using USB

#Hololens – How To save a #3D model of the environment around the device

Hi ! During the Hololens tour, I got a couple of questions and I promised to answer them later. Here is one of them: Can we save the surrounding environment of the Hololens in a 3D model and work with this model later? The answer is YES, and now I’l share the necessary steps to…… Continue reading #Hololens – How To save a #3D model of the environment around the device