#VS2017 – #Minecraft missions options in Xml format #ProjectMalmo

Hi! In this post I will explain some of the configurations and options we can define in the mission files. The sample file is at the end of the post. Line 21 defines the name of the Agent The <AgentStart /> element defines the initial position of the agent. The following image shows how to … Continue reading #VS2017 – #Minecraft missions options in Xml format #ProjectMalmo

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#VS2017 – Sample ConsoleApp to initialize missions in #Minecraft with Xml #ProjectMalmo

Good! Before continuing to analyze the sections that have an xml file with the definition of a mission in Minecraft, I will share a small ConsoleApp sample project which creates from scratch the necessary elements to interact in a Minecraft mission. The function that initializes the mission from a file is https://gist.github.com/elbruno/851be6f42572dd5c08c658256b61329e In line 4 … Continue reading #VS2017 – Sample ConsoleApp to initialize missions in #Minecraft with Xml #ProjectMalmo

#VS2017 – Definition of #Minecraft missions in Xml format #ProjectMalmo

Hi! In yesterday's post I wrote on how to create a mission in Minecraft using code. Now, if we need to create a world with special characteristics, one of the options we can consider is to define these options in a mission definition file, in XML format. The definition scheme of the mission is quite … Continue reading #VS2017 – Definition of #Minecraft missions in Xml format #ProjectMalmo

#VS2017 – #Minecraft game interaction agents, missions definitions and recording with #ProjectMalmo

Hi! I am going to write some posts about Project Malmo, Minecraft and Visual Studio 2017. I still do not have very clear the order in which I will do them, so I will write and update them as I go along with my learning process. Once we have installed all the necessary prerequisites and … Continue reading #VS2017 – #Minecraft game interaction agents, missions definitions and recording with #ProjectMalmo

#Personal – Learning to code with #Minecraft? start with Hour of Code, #MakeCode and Project Malmo

Hello! December arrives and it's time for one of my best moments of the year: Hour of Code. I have already written about this type of activities, and once again I recommend joining the community if you want to have a good time with children learning to program. As always, Minecraft is an almost mandatory … Continue reading #Personal – Learning to code with #Minecraft? start with Hour of Code, #MakeCode and Project Malmo

#Podcast – NTN 40 – Introduction to Machine Learning (lucky for us, JavaScript free)

Hello! Episode dedicated to Machine Learning. I am very lucky to have 2 experts on the subject, Pablo Alvarez Doval (@PabloDoval) and Rodrigo Cabello (@mrcabellom). As always we had a prepared agenda, however, along the way we deviated from the agenda, and things became more real. We cover the definition of Machine Learning, we also … Continue reading #Podcast – NTN 40 – Introduction to Machine Learning (lucky for us, JavaScript free)

#Personal – Goodbye #Apple!, one more time …

Hi! It's been 4 years since an iOS update forced me to get new gadgets and stop use Apple devices (see my previous story in the references section). Back on those days I used an iPod purely and exclusively to run with Nike Running. After updating the iPod Touch to iOS 6, the device stopped … Continue reading #Personal – Goodbye #Apple!, one more time …

#Hololens – 29 new countries are added to the Hololens market, total of 39 and is still targeting developers

Hello! Today is a quick post, I'm still trying to understand how the Qubits work and this is consuming me a lot of time. At the Future Decoded event in London, Microsoft announced that Microsoft Hololens will be available in 29 new markets. The new countries that are added to the list are Austria, Belgium, … Continue reading #Hololens – 29 new countries are added to the Hololens market, total of 39 and is still targeting developers