#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate…… Continue reading #Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

#Hololens – How To save a #3D model of the environment around the device

Hi ! During the Hololens tour, I got a couple of questions and I promised to answer them later. Here is one of them: Can we save the surrounding environment of the Hololens in a 3D model and work with this model later? The answer is YES, and now I’l share the necessary steps to…… Continue reading #Hololens – How To save a #3D model of the environment around the device

#Hololens – Como guardar un modelo #3D del entorno que nos rodea

Buenas! Durante el Hololens tour, una de las preguntas que quedo pendiente de responder era ¿Es posible utilizar Hololens para guardar el mapeo 3D de la habitación en la que estamos trabajando? La respuesta era: SI, aunque estaba pendiente comentar como realizar este proceso. Lo primero que debemos hacer es navegar al Developer Portal de…… Continue reading #Hololens – Como guardar un modelo #3D del entorno que nos rodea

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of…… Continue reading #Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – Cómo utilizar las clases TapToPlace y InitialScanManager

Hola ! En el post de ayer compartí una solución para tener las siguientes capacidades en un proyecto de Hololens Realizar un scanner inicial del ambiente basado en tiempo y en cantidad de frames encontrados para piso y pared Se puede iniciar un proceso de Tap to Place sobre un holograma El proceso valida además…… Continue reading #Hololens – Cómo utilizar las clases TapToPlace y InitialScanManager

#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

Hi ! If you work with Beta products you will find funny scenarios, like something working, then not working, then working again. The next Hololens forums thread is a must read if you want to understand the frustration you can get in this scenarios: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR HoloToolkit current…… Continue reading #Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

#Hololens – Solución al problema con TapToPlace agregando validación de planos (hasta que #HoloToolkit sea compatible)

Hola ! Cuando trabajas con productos en estado Beta puedes encontrarte con errores como el que se comenta en el siguiente post del foro: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR la versión actual de HoloToolkit no está soportada por Visual Studio 2017 y Unity3D 5.6.  En otras palabras hay funcionalidades…… Continue reading #Hololens – Solución al problema con TapToPlace agregando validación de planos (hasta que #HoloToolkit sea compatible)

#Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)

Hi ! In my previous posts I wrote on how to use Spatial Understanding to have a better control of the environment scanning process with Hololens. In that post I created a demo with the following steps As soon as the App starts, Hololens started the scanning process We defined a minimmun number of planes…… Continue reading #Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)

#Hololens – #SpatialMapping, tutorial sobre cómo buscar superficies simples (Un tile de 1×1 en el piso)

Hola ! En el post anterior expliqué como utilizar Spatial Understanding para tener más control sobre el proceso de escaneo que realiza Hololens. En ese ejemplo, se realizaban los siguientes pasos Cuando se lanzaba la App, Hololens comenzaba el proceso de escaneo Cuando se llegaba a un mínimo de planos encontrados, se finalizaba el mismo En…… Continue reading #Hololens – #SpatialMapping, tutorial sobre cómo buscar superficies simples (Un tile de 1×1 en el piso)

#Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it

Hi ! HoloToolkit has 2 main assets to perform a Spatial Mapping scan in an environment with the Hololens. Spatial Mapping Spatial Understanding Spatial Mapping is the asset that we use by default and is the one which allows us to have basic control over the scan process performed by the Hololens. For example, once we…… Continue reading #Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it