#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hi ! Yesterday I was lucky to get invited to participate in an event, and I shared my experiences learning on how to develop Apps for Hololens. (link). I was still kind of sick, so my voice was not as good as I want, however, I think the ideas were there :D. As always,…… Continue reading #Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

#Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hola ! Ayer tuve la suerte de participar en un evento sobre Hololens, donde comentĂ© mis experiencias creando apps para Hololens (link). Mi voz no me acompañó durante el evento, sin embargo creo que pude transmitir la idea y al final pasamos un buen rato. Como siempre aquĂ­ estan los materiales http://www.slideshare.net/elbruno/2017-03-22-lessons-learned-building-hololens-3d-apps-from-a-2d-app-developer Y el…… Continue reading #Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

#HoloLens – #URHOSharp Project Template for Visual Studio 2015

Hello! Quick post on Sunday after I finished in a a very bad shape the Niagara Falls Half Marathon. Thanks to Egor Bogatob (@egorbo) we have a specific project template to create projects UWP for Hololens with URHOSharp.   Even if the project type is Universal Windows Platform, the way an App starts is kind…… Continue reading #HoloLens – #URHOSharp Project Template for Visual Studio 2015

#HoloLens – #URHOSharp Template para proyectos en Visual Studio 2015

Hola ! Post rápido de domingo que hoy he terminado muerto despuĂ©s de la media maratĂłn de las cataratas del Niágara. Gracias a Egor Bogatob (@egorbo)  ya tenemos un template especĂ­fico para crear proyectos UWP para Hololens con URHOSharp. Si bien el tipo de proyecto es Universal Windows Platform, la forma en la que se…… Continue reading #HoloLens – #URHOSharp Template para proyectos en Visual Studio 2015

#Hololens – Simple Gaze tracking using #UrhoSharp

Hello! Another Friday quick post. In today’s post I’ll share an easy way to enable or disable the Gaze (Hololens mouse style pointer) using UrhoSharp. In the following video (2X speed) we can see how the gaze follows the point of gaze. And I can activate or disable the Gaze tracking with an AirTap gesture. It interesting…… Continue reading #Hololens – Simple Gaze tracking using #UrhoSharp

#Hololens – Simple Gaze tracking con #UrhoSharp

Hola ! Otro post rápido de viernes, en este caso para mostrar lo simple que es activar o desactivar el Gaze (puntero en Hololens) utilizando UrhoSharp. En el siguiente vĂ­deo (velocidad 200X) podemos ver como el gaze sigue el punto de la mirada. El tracking del Gaze lo activamos o desactivamos con un AirTap. Lo interesante de…… Continue reading #Hololens – Simple Gaze tracking con #UrhoSharp

#Hololens – Adding 3D text hologram in our Holo World using AirTap

Hello! In today’s sample I’ll show how we can take advantage of some of the capabilities included in URHO for Hololens. I’ll do a Spatial Mapping of a room and with an AirTap gesture I’ll create and position a text hologram in the real world.. This element is created in the position where it is looking at the camera and remains…… Continue reading #Hololens – Adding 3D text hologram in our Holo World using AirTap

#Hololens – Creando 3D text layers con AirTap

Hola ! En el ejemplo de hoy veremos como usando URHO, podemos aprovechar las capacidades de Spatial Mapping y con un gesto AirTap crear un elemento de texto. Este elemento se crea en la posiciĂłn donde está mirando la cámara y queda anclado en el mundo de hologramas hasta que el mismo se destruya. Antes de…… Continue reading #Hololens – Creando 3D text layers con AirTap

#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a…… Continue reading #Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

#Hololens – #Xamarin, #URHO y un ejemplo de Spatial Mapping (que está a 2 clicks de ser un Shooting Game)

Hola ! Hace unos dĂ­as comentĂ© que utilizando Xamarin y URHO podĂ­amos crear apps para Hololens. Como siempre, es buenĂ­simo tener una 3ra opciĂłn además de Unity y Wave Engine, y en este caso, URHO es bastante simple de comprender. Además de los ejemplos originales, hace unos dĂ­as han agregado un ejemplo para trabajar con…… Continue reading #Hololens – #Xamarin, #URHO y un ejemplo de Spatial Mapping (que está a 2 clicks de ser un Shooting Game)