#Event – Resources used with @ivanatilca during the “Lessons Learned creating a multiplatform AI project for Azure Kinect and Hololens 2” for the Global XR Talks

Hi ! We had an amazing time last week with Ivana at the Global XR Talks, sharing some of our lessons learned creating an Mixed Reality app to work in Hololens 2 and Azure Kinect. As usual, now it's time for slides and code Slides Code The main scripts for Camera and Cognitive Services interaction … Continue reading #Event – Resources used with @ivanatilca during the “Lessons Learned creating a multiplatform AI project for Azure Kinect and Hololens 2” for the Global XR Talks

#Unity3D – Making a CustomVision.ai HTTP Post call to have a better #MRTK experience with #CognitiveServices @ivanatilca

Hi ! Quick post today, with mostly sample code. And, it's all about a scenario that we faced with Ivana a couple of days ago while we were using MRTK and we were trying to use some Cognitive Services. As of today, not all the services in Cognitive Services are supported and have official Unity3D … Continue reading #Unity3D – Making a CustomVision.ai HTTP Post call to have a better #MRTK experience with #CognitiveServices @ivanatilca

#Hololens2 – Project sizes using #MRTK

Hi ! Quick post today. When I started with Hololens 1, Unity and the Hololens Toolkit a couple of years ago, I did this exercise to have a sense of the required disk space for my projects and tests. I realize that I didn't blogged this, so here is an updated version using the latest … Continue reading #Hololens2 – Project sizes using #MRTK

#WindowsML – Create Native AI apps for #Hololens #Windows10

Hi! A couple of weeks ago I wrote about a new feature in Windows 10 to be able to use ML models natively in W10 Apps. For me, that would mean a breakthrough in the entire Windows 10 Device ecosystem. In example, as we already know, the new version of Hololens incorporates a chip specially … Continue reading #WindowsML – Create Native AI apps for #Hololens #Windows10

#WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

  Buenas! Hace un par de semanas comente que la nueva capacidad en Windows 10 de poder utilizar modelos de ML de forma nativa en W10 Apps significaría un gran avance en todo el ecosistema de Devices de Windows 10. Como ya sabemos que la nueva version de Hololens incorporar un chip especialmente dedicado a … Continue reading #WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

Hi! First of all, I'll start by saying that I finally found a hashtag for Windows Machine Learning posts: [#WinML]. A small summary of WindowsML (actually from the part that interests me) The WinML API allows us (Windows 10 developers) to use Machine Learning trained models and make inferences with them on a wide variety … Continue reading #WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

Buenas! En primer lugar, comenzare diciendo que por fin encontré un hashtag para los posts sobre Windows Machine Learning: [#WinML]. Un pequeño resumen de WindowsML (en realidad de la parte que me interesa a mi) La API WinML nos permite utilizar modelos entrenados de Machine Learning y realizar inferencias sobre la amplia variedad de hardware … Continue reading #WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

#Event – Mixed Reality Workshop

Hi ! Next March 17 I will be part of the team in the Mixed Reality Workshop. It is a full day of sessions to help understand how to create Mixed Reality Apps with Windows 10, Unity 2017.2 and Visual Studio 2017. The agenda is as follows Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Buenas! Pues que el próximo 17 de Marzo seré parte del equipo en el Workshop de Mixed Reality. Es un dia completo de sesiones para ayudar a comprender como crear Mixed Reality Apps con Windows 10, Unity 2017.2 y Visual Studio 2017. La agenda es la siguiente Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of … Continue reading #Hololens – How to use clases TapToPlace and InitialScanManager