#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hi ! Yesterday I was lucky to get invited to participate in an event, and I shared my experiences learning on how to develop Apps for Hololens. (link). I was still kind of sick, so my voice was not as good as I want, however, I think the ideas were there :D. As always, [...]

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#Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hola ! Ayer tuve la suerte de participar en un evento sobre Hololens, donde comenté mis experiencias creando apps para Hololens (link). Mi voz no me acompañó durante el evento, sin embargo creo que pude transmitir la idea y al final pasamos un buen rato. Como siempre aquí estan los materiales http://www.slideshare.net/elbruno/2017-03-22-lessons-learned-building-hololens-3d-apps-from-a-2d-app-developer Y el [...]

#HoloLens – #URHOSharp Project Template for Visual Studio 2015

Hello! Quick post on Sunday after I finished in a a very bad shape the Niagara Falls Half Marathon. Thanks to Egor Bogatob (@egorbo) we have a specific project template to create projects UWP for Hololens with URHOSharp.   Even if the project type is Universal Windows Platform, the way an App starts is kind [...]

#HoloLens – #URHOSharp Template para proyectos en Visual Studio 2015

Hola ! Post rápido de domingo que hoy he terminado muerto después de la media maratón de las cataratas del Niágara. Gracias a Egor Bogatob (@egorbo)  ya tenemos un template específico para crear proyectos UWP para Hololens con URHOSharp. Si bien el tipo de proyecto es Universal Windows Platform, la forma en la que se [...]

#Event – Materiales del evento #Hololens para programadores 2D

Hola ! Después de una sesión bastante interesante con la comunidad C# desde México, llega el momento de compartir los materiales de la charla. Como siempre empiezo por las slides El código fuente de las apps se puede descargar desde GitHub (link). Y finalmente dejo un par de links interesantes que comenté durante la sesión. [...]

#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it's great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a [...]