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#Hololens – HoloToolkit update for #Unity3D 5.5 on December
Hello! A fast post today, this week was a busy one so I had not time to work on my personal projects. And today is a response to a private question I have a couple of days ago related to the integration of Hololens, HoloToolkit and the new version of Unity 5.5. The response official — read more
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#HoloLens – How to detect hands using #HoloToolkit
Hi ! Someone ask me about the objective of the HandsManager script (part of HoloToolkit).So, if we take a HUD like the one in my previous post, we can use this HUD to display information about hands. The next sample script shows the following hand information: Hands detected Hand pressed I’ll create a complete project — read more
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#HoloLens – How to create a HUD (3D text always visible without #HoloToolkit)
Hi ! Some time ago I wrote a post on how to create a 3D text and that is always visible for the user on an app for Hololens. For this example, I used a series of scripts from HolToolkit and a custom one to achieve movement and follow-up of the 3D text. Every day I — read more
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#HoloLens – Debugging Apps, HoloTip: Disable Intellitrace and Diagnostics Tools
Hello! Most of developers likes the chance to debug an application, this is something that comes as a plus and can help us in tons of scenarios. The case of Hololens is special since we could think in 2 models of debugging Visual Debugging. In addition to debugging, we could speak of 3D environments emulation — read more
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#Hololens – SolutionColor, a #mustHave if you work with #Unity3D (no more problems with the 2 #VisualStudio instances)
Hello ! Sometime ago I wrote about how little comfortable is working with Unity3D in Hololens projects. While HoloToolkit adds functionality to be able to eliminate this problem, usually for each project we finished working always with at least 3 apps Unity3D to create and edit the main project Visual Studio 2015 in editing mode — read more
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#HoloLens – How create a 3D text always visible using #HoloToolkit
Hello! Today I will leave the steps for an almost obligatory scenario we face when we created Hololens Apps: How to display a text message that is always visible on the point of view of the user of Hololens Something similar to the next video As always the steps to create a project, are those — read more
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#HoloLens – #URHOSharp Project Template for Visual Studio 2015
Hello! Quick post on Sunday after I finished in a a very bad shape the Niagara Falls Half Marathon. Thanks to Egor Bogatob (@egorbo) we have a specific project template to create projects UWP for Hololens with URHOSharp. Even if the project type is Universal Windows Platform, the way an App starts is kind — read more
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#Hololens – Getting the best of #MixedReality streaming (great for events!)
Hello! The experience of using Hololens is great. What is a little bit more complicated is try to share that experience to other people who are not using the device. Especially when you have one or more people looking to the person using the Hololens. What is usually done is share the view of Mixed Reality, where we — read more
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#Event – Slides, source code and links used on the #Hololens to 2D developers event
Hi ! 2 days ago, I remotely hosted a session with the C# Mexico developer Community focused on Hololens Development for 2D developers. Now is time to share the materials I used during the session. As usual, let start with the slides I’ve shared the source code on GitHub (link). And these are the links I’ve commented and — read more
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#Windows10 – Device Portal Wrapper available via NuGet and source code in #GitHub
Hello! Some time ago I wrote about the Device Portal capabilities for Hololens. In my case, there are some key actions like remote monitoring, remote apps deploy and to device restart, which are very useful in my developer day to day. Now is time to say thanks to the Windows Developer team. This is because, the “Windows Device Portal Wrapper” project — read more
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#Hololens – How to place a Hologram using AirTap and #HoloToolkit
Hello! 2 days ago someone I asked about the best way to create a hologram and place it in the real world using Hololens. Some time ago, I wrote a post with the step by step on how to do this with URHOSharp, and today will go over the steps to do it with the HoloToolkit. In previous posts I — read more
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#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)
Hello! Now that I’ve found a 2nd set of Hololens to work here in Toronto, is the time to go back to Unity3D and the HoloToolkit. More specific: it’s time to learn and test on one of the less documented features: Sharing Holograms. Once we have imported package of HoloToolkit Unity (in the right way), we can see in — read more
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#Hololens – Simple Gaze tracking using #UrhoSharp
Hello! Another Friday quick post. In today’s post I’ll share an easy way to enable or disable the Gaze (Hololens mouse style pointer) using UrhoSharp. In the following video (2X speed) we can see how the gaze follows the point of gaze. And I can activate or disable the Gaze tracking with an AirTap gesture. It interesting — read more
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#Hololens – Adding 3D text hologram in our Holo World using AirTap
Hello! In today’s sample I’ll show how we can take advantage of some of the capabilities included in URHO for Hololens. I’ll do a Spatial Mapping of a room and with an AirTap gesture I’ll create and position a text hologram in the real world.. This element is created in the position where it is looking at the camera and remains — read more
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#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)
Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a — read more
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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit
Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, — read more
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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to having 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I — read more