#Unity3D – #GitHub for Unity en modo super Beta

Hola ! Buenas noticias para los que trabajamos con Unity3D y con GitHub: Ya tenemos disponible una versión Beta del conector de Unity3D y GitHub. El mismo está disponible en GitHub y podemos instalarlo como un paquete de Unity. En la página oficial del paquete hay un paso a paso detallado sobre cómo utilizarlo. Una vez instalado…… Continue reading #Unity3D – #GitHub for Unity en modo super Beta

#Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this

Hi ! Disclaimer: Quick Friday entry, I’m still managing a couple of busy family weeks, so I don’t have much time to test and write! When I started to create Oculus Rift Apps, a couple of years ago, I discovered Unity3D. Now with all my “non pro” Hololens work (link), Unity is one of the most…… Continue reading #Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this

#Unity3D – Se ha liberado Unity 5.6, y si eres programador debería importarte

Hola ! Disclaimer: Post rápido de viernes que todavia ando 2 semanas con trabajo atrasado! Desde que comencé a crear apps para Oculus Rift y luego Hololens, tuve que acercarme a Unity3D. La verdad es que, si bien no me he acercado de manera profesional a la herramienta, he visto como la misma mejoraba con el tiempo desde el…… Continue reading #Unity3D – Se ha liberado Unity 5.6, y si eres programador debería importarte

#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hi ! Yesterday I was lucky to get invited to participate in an event, and I shared my experiences learning on how to develop Apps for Hololens. (link). I was still kind of sick, so my voice was not as good as I want, however, I think the ideas were there :D. As always,…… Continue reading #Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

#Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hola ! Ayer tuve la suerte de participar en un evento sobre Hololens, donde comenté mis experiencias creando apps para Hololens (link). Mi voz no me acompañó durante el evento, sin embargo creo que pude transmitir la idea y al final pasamos un buen rato. Como siempre aquí estan los materiales http://www.slideshare.net/elbruno/2017-03-22-lessons-learned-building-hololens-3d-apps-from-a-2d-app-developer Y el…… Continue reading #Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

#VS2017 – How to select the components to install in each WorkLoad (ie: avoid #Unity3D)

Hello! I’ve already written a couple of posts on the new installation experience in Visual Studio 2017 (link). I really like to have the chance to select workloads instead of selecting component one by one.   Note: In the latest Visual Studio 2017 RC version some of these workloads have disappeared since “have not passed…… Continue reading #VS2017 – How to select the components to install in each WorkLoad (ie: avoid #Unity3D)

#Hololens – About DevOps, ALM and #Unity3D

Hello. When you start to work on a Hololens project, one of the first things you learn is “Unity3D is different”. Besides the graphical aspects and the paradigm shift, there is an important point to keep in mind.   Even if a Unity project is a collection of files, you can’t go with something easy…… Continue reading #Hololens – About DevOps, ALM and #Unity3D

#Hololens – Sobre DevOps, ALM y #Unity3D

Hola. Cuando comienzas a trabajar en un proyecto para Hololens, una de las primeras cosas que aprendes es que “Unity3D es diferente”. Además de los aspectos gráficos y del cambio de paradigma, hay un punto importante a tener en cuenta. Si bien un proyecto de Unity es una colección de archivos, la solución no es…… Continue reading #Hololens – Sobre DevOps, ALM y #Unity3D

#Event – Materiales del evento “Creando 3D Apps para #Hololens”

Hola ! Nobleza obliga a comenzar con un “Feliz Año Nuevo” y esas cosas … yo aprovecho para ponerme al día con comida que hace mucho que no pruebo. En la foto, un poco de pan dulce y otras delicias gracias a la gente de Santex. Los amigos de Santex, organizaron una sesión (link) donde tuve…… Continue reading #Event – Materiales del evento “Creando 3D Apps para #Hololens”

#Hololens – Unity 5.5 available! 2 emulation modes for Hololens

Hello! A few days ago I wrote a post where I shared about the current version of HoloToolkit, This version will be integrated and would support Unity 5.5 in December. As the timing required it, the Unity team has to hurry up the last sprint and they have released Unity 5.5 before December. Jokes aside,…… Continue reading #Hololens – Unity 5.5 available! 2 emulation modes for Hololens