Yesterday I said it in a forum for devs of Argentina: a large part of our work in the future will be based on the development for 3D environments. And then, on that premise, the clear starting point are creating games platforms.
In this case, it is more than evident that the Visual Studio Team is going in the right direction. After the success of the plugin for Unity (link), so now is time withstand Cocos2D and Unreal. If you don’t know these platforms, then here is some of the text from the original post:
- Cocos2d supports web browsers and native platforms including OS X, Windows, iOS and Android.
- Unity supports 21 different platforms, including Xbox One, SteamOS, OS X, iOS, Android, Windows, WebGL, Oculus Rift and GearVR.
- Unreal Engine 4 enables developers to deploy projects across platforms including Windows, Xbox One, Playstation 4, OS X, iOS, Android, Linux, SteamOS, HTML5 as well as Steam VR, Oculus Rift and Gear VR.
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