-
#Hololens – How to place a Hologram using AirTap and #HoloToolkit
Hello! 2 days ago someone I asked about the best way to create a hologram and place it in the real world using Hololens. Some time ago, I wrote a post with the step by step on how to do this with URHOSharp, and today will go over the steps to do it with the HoloToolkit. In previous posts I — read more
-
#Hololens – Cómo posicionar un holograma utilizando AirTap con #HoloToolkit
Hola ! Hace 2 días me preguntaron cual era la forma más simple de crear un holograma y posicionarlo en el mundo real utilizando las Hololens. Hace un tiempo, escribí un post donde comenté el paso a paso para hacerlo con URHOSharp, y hoy repasaré los pasos para hacerlo con el HoloToolkit. En posts anteriores — read more
-
#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)
Hello! Now that I’ve found a 2nd set of Hololens to work here in Toronto, is the time to go back to Unity3D and the HoloToolkit. More specific: it’s time to learn and test on one of the less documented features: Sharing Holograms. Once we have imported package of HoloToolkit Unity (in the right way), we can see in — read more
-
#Hololens – This is the right way to work with #Unity packages and #HoloToolkit
Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, — read more
-
#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit
Hola ! Ayer en una juntaba online / virtual con otros Hololens developers, uno de ellos comentó la forma correcta de utilizar paquetes en Unity. En realidad, el ejemplo que comentó (y que yo compartiré aquí) es sobre la forma correcta de utilizar HoloToolkit. Yo he escrito algunos posts sobre HoloToolkit, y ayer me di cuenta que — read more
-
#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to having 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I — read more
-
#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hola ! Si estas creando alguna app con Unity3D para Hololens, seguramente te haya tomado un tiempo el acostumbrarte a tener 3 herramientas abiertas para poder probar algo: Unity, un IDE de Visual Studio 2015 para la edición de C# y otro IDE de Visual Studio 2015 para la compilación, depuración y despliegue (si necesitas — read more
-
#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes
Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the — read more
-
#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos
Hola ! Después de escribir un par de posts sobre HoloToolkit, voy voy a apuntar los pasos para poder usar Spatial Mapping en un proyecto, ya que siempre se me olvida algo. Crear un proyecto 3D en Unity3D Clonar HoloToolkit Unity y copiarlo a al carpeta [Assets] de nuestro proyecto Guardar la Scene. Recomiendo crear una carpeta — read more
-
#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified
Hello! I was working and deleting some Assets in one Hololens Unity3D project, when I came across the following compilation error: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified If you are .Net developer you understand the context for this error, the message is asking us to enable a compilation — read more
-
#Hololens – #Unity y el error CS0227: Unsafe code requires the `unsafe’ command line option to be specified
Hola ! Hoy estaba eliminado Assets que pensaba que no eran necesarios en Unity para un proyecto con las Hololens, cuando me encontré con el siguiente error de compilación: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified Este error es conocido para los que programamos en .Net, y lo — read more
-
#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more
Hello! A few days ago I wrote a post on HoloToolkit, a great set of Unity assets which are very useful if we create 3D apps. Today, I almost accidentally discovered that in addition to assets for the creation of apps, HoloToolkit adds a few useful menu options in Unity. Let´s review the basic way to install and use — read more
-
#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más
Hola ! Hace unos días escribí un post sobre HoloToolkit, un gran complemento para Unity cuando creamos apps 3D. Hoy, casi sin querer he descubierto que además de assets propios para la creación de apps en Unity agrega unas opciones de menú bastante útiles. Repasemos la forma de instalar y utilizar HoloToolkit Crear un project 3D — read more
-
#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens
Hello! Today I change 2D for 3D dev and Visual Studio 2015 / UWP by Unity. When you start working with Unity3D and Hololens, you should know about HoloToolkit. The Microsoft Hololens product team has created and shared HoloToolkit, which is a set of assets which provide features such as spatial mapping, client / server support to share — read more
-
#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps
Hola ! Hoy cambio el 2D por el 3D y Visual Studio 2015 y UWP por Unity. Y claro, cuando comienzas a trabajar con Unity3D para Hololens, una de las cosas que debes conocer es HoloToolkit El equipo de producto de Hololens ha creado HoloToolkit, que es un set de assets que proveen funcionalidades como spatial mapping, soporte — read more
-
[#VS2015] Future integration with #Unity3D, #Unreal and #Cocos2D (anything else?)
Hello! Yesterday I said it in a forum for devs of Argentina: a large part of our work in the future will be based on the development for 3D environments. And then, on that premise, the clear starting point are creating games platforms. In this case, it is more than evident that the Visual Studio — read more
-
[#VS2015] Integracion con #Unity3D, #Unreal y #Cocos2D (querias más?)
Hola ! Ayer lo comentaba en un foro de devs de Argentina: una gran parte de nuestro trabajo en el futuro estará basada en el desarrollo para entornos 3D. Y claro, sobre esa premisa, el claro punto de partida son las plataformas de creación de juegos. En este caso, es más que evidente que el — read more
-
[#VS2015] #Unity5 y Visual Studio? Ohh yeah :D
Hi! As an early adopter, you probably upgraded all your projects to Unity 5 a couple of weeks ago. And after this amazing moment, you realized that you’ve lost all the nice integration with Visual Studio 😦 Now happy days are back! You can go back to enjoy your life because the latest version of Visual — read more
-
[#VS2015] #Unity5 y Visual Studio? Ohh yeah :D
Hola! Si te ha pasado como a mi, seguramente has migrado tus proyectos a Unity5 hace unas semanas. Eso sí, en el camino te diste cuenta que habías perdido la integración con Visual Studio. Pues ahora tus días de felicidad y alegría han vuelto, ya que la version 2.0 de Visual Studio Tools for Unity ya — read more
-
[#UNITY3D] Great promition for Unity3d developers
Hello! Interesting promotion have created the friends of Unity3D. It is a program with 2 levels for developers who create games with Unity3D. If games are published in the Stores of Windows or Windows Phone you can enter into a program of 2 levels where If your game qualify for level 1, you will receive — read more