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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit
Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, — read more
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#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit
Hola ! Ayer en una juntaba online / virtual con otros Hololens developers, uno de ellos comentó la forma correcta de utilizar paquetes en Unity. En realidad, el ejemplo que comentó (y que yo compartiré aquí) es sobre la forma correcta de utilizar HoloToolkit. Yo he escrito algunos posts sobre HoloToolkit, y ayer me di cuenta que — read more
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#Icons – Download Visual Studio Image Library for free
Hello! Today I was asked where to get some Office icons, and I remembered some MSDN link where we can find the complete collection of icons and images for Microsoft Visual Studio, Microsoft Windows, Office System, and other Microsoft apps. After search the download link I was shocked by the size difference in the latest version. For example: The — read more
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#Icons – Descarga Visual Studio Image Library gratis
Hola ! Hoy me preguntaron dónde conseguir algunos de los iconos de las apps de Office, y me acordé de que en MSDN estaba la colección completa de iconos e imágenes de Microsoft Visual Studio, Microsoft Windows, Office System y otras apps. Después de buscar el link de descarga me llamó la atención la diferencia de — read more
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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to having 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I — read more
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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hola ! Si estas creando alguna app con Unity3D para Hololens, seguramente te haya tomado un tiempo el acostumbrarte a tener 3 herramientas abiertas para poder probar algo: Unity, un IDE de Visual Studio 2015 para la edición de C# y otro IDE de Visual Studio 2015 para la compilación, depuración y despliegue (si necesitas — read more
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#Hololens – Now #Xamarin Devs can create Hololens Apps !
Hello! Now Xamarin is on the path to be totally cool: Now Xamarin support Hololens ! Miguel de Icaza shocked us with the following announcement: Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples:https://t.co/O6GGeqbbaY — Miguel de Icaza (@migueldeicaza) September 12, 2016 Xamarin already allowed us to work with UrhoSharp, 2D/3D engine with support to — read more
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#Hololens – Los #Xamarin Devs ya pueden crear Hololens Apps !
Hola ! Si algo le falta a Xamarin para ser totalmente cool, era el soporte para Hololens. Y hoy Miguel de Icaza nos ha soltado una novedad de esas que te alegran la semana. Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples: https://t.co/O6GGeqbbaY — Miguel de Icaza ᯅ🍉 (@migueldeicaza) September 12, 2016 — read more
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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes
Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the — read more
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#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos
Hola ! Después de escribir un par de posts sobre HoloToolkit, voy voy a apuntar los pasos para poder usar Spatial Mapping en un proyecto, ya que siempre se me olvida algo. Crear un proyecto 3D en Unity3D Clonar HoloToolkit Unity y copiarlo a al carpeta [Assets] de nuestro proyecto Guardar la Scene. Recomiendo crear una carpeta — read more
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#Humor – Best way to meet a #Deadline
Hi ! The best way to finish on time Greetings @ Toronto El Bruno Source: http://gif.vietdesigner.net/2016/09/09/adjust-time-escape-deadline/ — read more
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#Community – ASP.NET Community Standup LATAM @aspnet_latam
Hello! When a few weeks ago I got help to record the podcast on Core and Core ASP.Net .NET, one of the things that I met along the way was the ASP.NET Community Standup LATAM. initiative. If you know ASP.Net Community Standup, this is a community-oriented spin-off with Spanish-speaking flavor. This one is a really — read more
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#Comunidad – ASP.NET Community Standup LATAM @aspnet_latam
Hola ! Cuando hace unas semanas conseguí ayuda para grabar el podcast sobre .NET Core y ASP.Net Core, una de las cosas que conocí por el camino fue la iniciativa de ASP.NET Community Standup LATAM. Si ya conoces a ASP.Net Community Standup, este es un spin-off orientado a la comunidad hispano hablante. La verdad es que están muy — read more
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#SyncFusion – Thanks to the #MetroStudio team, I’ve got my #Hololens icon !
Hello! Sometime ago I published a post about SyncFusion MetroStudio. Inside this app you can find more than 7000 free and extensible icons, and of course, we can use them in our apps. The tool has many advantages. For example, we can apply some minor updates on the icons and even get the XAML code to use them in an — read more
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#SyncFusion – Gracias al equipo de #MetroStudio por mi icono de #Hololens
Hola ! Alguna vez he escrito sobre MetroStudio de SyncFusion. Dentro de MetroStudio podemos encontrar más de 7000 iconos que podemos utilizar en nuestras apps. La herramienta tiene muchas ventajas. Por ejemplo, podemos realizar algunas modificaciones sobre estos iconos e inclusive obtener el código XAML para implementarlos en un elemento de tipo Path. Como siempre, un vídeo vale — read more
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#Podcast – What’s new in .NET Core and ASP.Net Core (#Spanish)
Hi ! In this episode I have the luck of spend tom podcast time with Julio Avellaneda (@julitogtu) and Nicolas Herrera (@nicolocodev) and we talk about .NET Core and ASP.Net Core. We started talking about the history of ASP.Net and how you will reach a point where it is necessary to think over the complete platform, which now we — read more
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#Podcast – Novedades en .Net Core y ASP.Net Core
Hola ! En este episodio tengo la suerte de pasar un rato con Julio Avellaneda (@julitogtu) y Nicolas Herrera (@nicolocodev) hablando sobre DotNet Core y ASPNet Core. Comenzamos hablando sobre la historia de ASP.Net y cómo se llega a un punto donde es necesario pensar de nuevo la plataforma, que luego será ASP.Net Core. En — read more
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Online Training – Application Lifecycle Management with Visual Studio in Septiembre (Spanish)
Hello! Today is a small post, kids are going back to school here in Canada and is time to plan the the new fiscal year. And one of the best way to start it, is doing some self advertising of some of the new Lemon Code online training features. And this one is special for me, I have to go back to my roots — read more
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Curso Online – Application Lifecycle Management con Visual Studio en Septiembre
Hola ! Post corto que es día de comienzo de clases en Canadá y además toca organizar el nuevo año fiscal. Y que mejor forma de empezarlo, que promocionando un poco el nuevo modelo de formación online de los amigos de Lemon Code. En este caso me toca volver a mis raíces y desplegar todo el — read more
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Opinion – A little Mouse history as a device and why you need to learn #3D skills
Hello! A week ago I wrote a post where I mentioned my point of view about what you need in 2 or 3 years for software development The skills we will need to create apps, will be mostly for 3D apps. Obviously, this has different types of feedback and, I got the perfect excuse so get — read more