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#Hololens – Simple Gaze tracking using #UrhoSharp
Hello! Another Friday quick post. In today’s post I’ll share an easy way to enable or disable the Gaze (Hololens mouse style pointer) using UrhoSharp. In the following video (2X speed) we can see how the gaze follows the point of gaze. And I can activate or disable the Gaze tracking with an AirTap gesture. It interesting — read more
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#ALM – #TFS 15 RC2 available, your TFS on premises side-by-side with VS Team Services (almost!)
Hello! During the ALM training with my LemonCode friends, one of the questions which I was waiting it related to the differences between the capabilities and features between Team Foundation Server and Visual Studio Team Services. Although, initially the both have the main base features, VS Team Services receives updates each a couple of weeks. And, usually we need to — read more
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#Event – Creating an #Hololens 3D App being a 2D developer (#MeetUp #HangOut)
Hello! After spending sometime learning about the Hololens, now is time to start sharing what I’ve learned in community events. I’ve already have a couple in agenda here in Canada, however the 1st one will be a Mexico MeetUp. My participation will be in HangOut format so I guess everyone will be able to connect. I have to thank — read more
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#Net -.NET Standard, a single Library to rule them all !
Hello! A few days ago, I was listening a .NET Rocks podcast and the guest commented the different flavors (pain?) we have today.for NET. When we think in. NET, we always think in .NET Framework, but is easy get five or more different versions of. NET.: Xamarin, Mono, Silverlight, .NET Core, .NET Compact Framework and others. Those — read more
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#Podcast – #CleanCode: development techniques, our own experiences and some smiles (spanish)
Hello! In this episode I’m lucky enough to make a connection between Canada and UK to talk with Omar De el Valle (@omarvr72). Our excuse is “Clean Code” and knowing that we will always live surrounded by source code, we started to talk about “Good code” and “Bad code” What we feel when we go back to see our — read more
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#Humor – Fixing a bug in Production
Hi ! We all been there … Greetings @ Toronto El Bruno Source: http://www.92gag.com/top-rated/fixing-a-bug-in-production-1183 — read more
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#LEGO – FlyBrix, Lego & #drones, the best match ever !
Hello! Friday quick post. Today’s introducing the next family toy (I hope so) At this point, the only thing I need is thinking into a coherent reason to convince my girl on the need for my children of this toy right now. It really amazes my the support to different designs and the ability to create drones — read more
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#Opinion – #Nike HyperAdapt 1.0, future is here ! (you got it)
Hello! Today I pause the usual posts about Hololens, Visual Studio, Unity and other tools. After watching this video, the only thing I can say is Woooooww !!! And this not is all, in little over 2 months we can try and buy these wonders! Of course, the price will not be cheap and initially they will — read more
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#Hololens – Adding 3D text hologram in our Holo World using AirTap
Hello! In today’s sample I’ll show how we can take advantage of some of the capabilities included in URHO for Hololens. I’ll do a Spatial Mapping of a room and with an AirTap gesture I’ll create and position a text hologram in the real world.. This element is created in the position where it is looking at the camera and remains — read more
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#Podcast – I only want a banana (FrontEnd Developers talk in Spanish)
Hello! In this episode I have the luck talk awhile with Quique Fdez Guerra (@ckgrafico) about the current state of FrontEnd development. And when the introduction get up to 25 minutes, is because the topic is more than interesting. From the 25 min, I recommend to have the Slides opened as additional material since it is an interesting — read more
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#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)
Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a — read more
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#Humor – The sad true about #Apple #Earpods (or AirPods)
Hi ! Maybe Apple fanboys won’t understand this one Greetings @ Toronto El Bruno Source: http://giphy.com/gifs/3o6ZtjBNYdE1xHWLpS — read more
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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit
Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, — read more
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#Icons – Download Visual Studio Image Library for free
Hello! Today I was asked where to get some Office icons, and I remembered some MSDN link where we can find the complete collection of icons and images for Microsoft Visual Studio, Microsoft Windows, Office System, and other Microsoft apps. After search the download link I was shocked by the size difference in the latest version. For example: The — read more
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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.
Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to having 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I — read more
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#Hololens – Now #Xamarin Devs can create Hololens Apps !
Hello! Now Xamarin is on the path to be totally cool: Now Xamarin support Hololens ! Miguel de Icaza shocked us with the following announcement: Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples:https://t.co/O6GGeqbbaY — Miguel de Icaza (@migueldeicaza) September 12, 2016 Xamarin already allowed us to work with UrhoSharp, 2D/3D engine with support to — read more
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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes
Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the — read more
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#Humor – Best way to meet a #Deadline
Hi ! The best way to finish on time Greetings @ Toronto El Bruno Source: http://gif.vietdesigner.net/2016/09/09/adjust-time-escape-deadline/ — read more
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#Community – ASP.NET Community Standup LATAM @aspnet_latam
Hello! When a few weeks ago I got help to record the podcast on Core and Core ASP.Net .NET, one of the things that I met along the way was the ASP.NET Community Standup LATAM. initiative. If you know ASP.Net Community Standup, this is a community-oriented spin-off with Spanish-speaking flavor. This one is a really — read more
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#Podcast – What’s new in .NET Core and ASP.Net Core (#Spanish)
Hi ! In this episode I have the luck of spend tom podcast time with Julio Avellaneda (@julitogtu) and Nicolas Herrera (@nicolocodev) and we talk about .NET Core and ASP.Net Core. We started talking about the history of ASP.Net and how you will reach a point where it is necessary to think over the complete platform, which now we — read more