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#Hololens – Now #Xamarin Devs can create Hololens Apps !
Hello! Now Xamarin is on the path to be totally cool: Now Xamarin support Hololens ! Miguel de Icaza shocked us with the following announcement: Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples:https://t.co/O6GGeqbbaY — Miguel de Icaza (@migueldeicaza) September 12, 2016 Xamarin already allowed us to work with UrhoSharp, 2D/3D engine with support to — read more
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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes
Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the — read more
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#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified
Hello! I was working and deleting some Assets in one Hololens Unity3D project, when I came across the following compilation error: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified If you are .Net developer you understand the context for this error, the message is asking us to enable a compilation — read more
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#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more
Hello! A few days ago I wrote a post on HoloToolkit, a great set of Unity assets which are very useful if we create 3D apps. Today, I almost accidentally discovered that in addition to assets for the creation of apps, HoloToolkit adds a few useful menu options in Unity. Let´s review the basic way to install and use — read more
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#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens
Hello! Today I change 2D for 3D dev and Visual Studio 2015 / UWP by Unity. When you start working with Unity3D and Hololens, you should know about HoloToolkit. The Microsoft Hololens product team has created and shared HoloToolkit, which is a set of assets which provide features such as spatial mapping, client / server support to share — read more
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#Hololens – Some APIs will work, other no, and there is no easy way to find it :S
Hello! It is time to begin to share some experiences developing for Hololens. This post is related to UWP Apps, general base for all devices in Windows 10 family. While have a base common of features in all the devices, for some features is a good practice to validate if the functionalities are implemented or not in each type — read more
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#Podcast – What’s new in #Windows10 Anniversary Update for #Hololens and Windows 10 IoT Core (Spanish)
Hi ! Today is a special podcast episode, because everyone is on holidays we have to cancel some of the scheduled podcasts. And that’s fine, this is holidays time !!! So I think I try an idea I have on my mind in the past months: Create a quick podcast where I share my opinions on — read more
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#Hololens – Cool updates and news with #Windows10 Anniversary Update
Hello! Now that we have the Windows 10 Anniversary Update available, we also have some interesting news for Hololens. Maybe the best way to start is with a quick overview The official communication shares all the news, I will leave a couple which I consider most important We now have the ability to purchase up to 5 — read more
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#Fusion4D – Here is why motion capture must get a Wooow !!! (BTW: #Hololens says thanks!)
Hi ! So, today was initially the day to continue with my series of Myo posts, but Fusion4D deserves a quick entry. Microsoft Research’s team have created and shared a new learning-based technique to analyze movement across the RGBD frames. Fusion 4D combines volumetric fusion with estimation of a smooth deformation field across RGBD views — read more
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#Podcast – Wave Engine, #Hololens, Wave Contest and a bear attack (Spanish)
Hello! In this episode I speak with Jorge Canton about Wave. Wave Engine is the definitive Free Cross-Platform mobile engine to unleash your 3D and 2D games and interactive experiences using C#. Add to all of this, a bear attack on my internet lines and, Jorge which is a great speaker, and as a result we get a very nice podcast. During this time we talk about — read more
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#Hololens – A couple of other Holographic devices
Hi ! A couple of weeks ago Microsoft announced that the Holographic world will be open to other platforms besides Hololens. And they chose this video as the best way to present this. So I think is time to create a small list on some of the cool devices which are now great players in — read more
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#Hololens – First update and is full of surprises !!!
Hi ! So these are nice days for Hololens developers, Wave 2 of device distribution is already started and we’ve got a new system update with tons of news. Let’s start with this nice video from the Hololens team The full list of changes can be found here (release notes). I’ll focus on the most — read more
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#Podcast – #Hololens first impressions (spanish)
Hi ! In today’s episode in [No Tiene Nombre], I’m luck enough to have some time with Josue Yeray (@JosueYeray) and we talk about Hololens. He share about his first impressions with the device, not only as a final user, but also what people says when you are using it in a bar. We also make a quick review — read more
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#HoloLens – More #training materials: #Tutorials, #GitHub and Videos
Hi ! So, Microsoft is creating and sharing tons of materials to develop HoloLens Apps. So let’s share a recap Tutorials One nice sample is an 1 hour tutorial to create from scratch a HoloLens app which includes features for gaze gestures, voice input, spatial sound and spatial mapping. This one is part of the series — read more
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#Hololens – You can also create #2D apps !!!
Hi ! After my yesterday’s post about HoloLens Dev Center, I start to read other sources and I found some interesting information for Windows Apps Developers. So, there are 2 main types of apps to be developed / used with the HoloLens: The ultra cool 3D apps This apps basically relies on Holograms. These are — read more
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#Hololens – #Developers materials available now !
Hi ! Today is a great day for some developers. I was expecting some more advanced materials regarding Hololens and, lucky for us the Hololens Dev Center has updated and added tons of information. The main topics are nice reading materials for next weeks: Understanding HoloLens Hologram Hardware details HoloLens shell overview App views on — read more
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#HOLOLENS – SDK available for #USA and #Canada at only $3000!
Hola! Today our Microsoft friends make some very interesting announcements from New York. The new Surface Pro 4 and the Surface Book, deserve a separate post. However, what I want to emphasize is the following The development of Hololens kit will be available in the first quarter of 2016 Only for USA and Canada You have to prepare — read more
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[#HOLOLENS] Updates on the #FAQ
Hello! Quick post today because I’m without internet. Next week we will have plenty of interesting news related to HoloLensduring the //Build event. However, it seems that a non scheduled publish action was run yesterday and now we can see some interesting details on the new HoloLens main page (link) For example -The core of this new — read more
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[#HOLOLENS] C# and XAML? It seems so ;) thanks to #Windows10 symbols
Hello! Today I will enter a little in the world of assumptions and guessing. In this post (link), James is guessing with a good base to predict how we will be able to use some tools to create HoloLens apps. The first part is a little messy, however it becomes interesting at the end. Someone has taken — read more
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[#HOLOLENS] Thank you #Microsoft. Finally, happy like a child with a new toy ;)
Hello! If yesterday you were aware of the update that it presented Microsoft on Windows 10, surely you’ve been shocked when at the end the HoloLens appeared on stage. If you did not catch it, the best thing to do is to watch this video At this point, I really started to pay attention to the presentation. I mean, — read more