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#AI – MineRL, play #Minecraft to benefit science!
Hi ! I’ve write a couple of time about project Malmo and Minecraft, so if you like Minecraft and Artificial Intelligence, MineRL will make your day. Let’s start with some basis: MineRL is a large-scale dataset on Minecraft of seven different tasks, which highlight a variety of research challenges including open-world multi-agent interactions, long-term planning,… — read more
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#AI – MARLO 2018, Contest using Reinforcement Learning on Minecraft
Buenas! A while ago I wrote a series of posts about “Artificial Intelligence With Minecraft using Project Malmo“. Minecraft is an excellent playground To test AI experiences, and competencies like MARMO are excellent for learning and to drive the AI community. Learning to Play: The Multi-Agent Reinforcement Learning in MalmO Competition (“Challenge”) is a new… — read more
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#AI – MARLO 2018, Reinforcement Learning con Minecraft
Buenas! Hace un tiempo escribĂ una serie de posts sobre “Artificial Intelligence con Minecraft utilizando Project Malmo”. Minecraft es un excelente playground para probar experiencias de AI, y competencias como MARMO son excelentes para aprender y para impulsar la comunidad de AI. La competencia Malmo es un nuevo desafĂo que propone una investigaciĂłn con Multi-Agent… — read more
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#MakeCode – Some #Minecraft, #Lego EV3 and kids activities for the end of the summer!
Hi! Today is time for a quick summer post, these days I’m kind of busy with some Artificial Intelligence learning activities, and I don’t have the time I want to write. There’s a very interesting Microsoft program for kids named Summer Of MakeCode (see references). During this program, new activities are presented each week to… — read more
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#MakeCode – Un poco de #Minecraft, #Lego EV3 y actividades con los niños
Buenas! Hoy toca un Post de Verano, que estos dĂas entre los cursos de Machine Learning me queda poco tiempo para escribir. Resulta que hay un programa muy interesante de Microsoft para los niños llamado Summer of MakeCode (ver referencias). Durante este programa, cada semana se presentan nuevas actividades para realizar en familia con la… — read more
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#Minecraft – Adding new worlds in #Windows10 version
Hi! As in a few days I will talk about Minecraft, I will leave some posts that will surely be questions after the demo. The 1st that I have written down is related to the installation of new worlds in Minecraft for Windows 10. Recall the steps to install new worlds in the Minecraft Desktop… — read more
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#Minecraft – Agregando nuevos mundos en #Windows10
Buenas! Como en unos dĂas hablare de Minecraft, dejare algunos posts que seguramente serán preguntas despuĂ©s de la demo. La 1ra que tengo apuntada es relacionada con la instalaciĂłn de nuevos mundos en Minecraft para Windows 10. Recordemos los pasos para instalar nuevos mundos en la version Desktop de Minecraft Acceder al directorio [%AppData%]. Run… — read more
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#Event – Less than 7 days to #Minecraft for Developers: Learning to Rock, Code and advanced #ArtificialIntelligence
Hi! Friendly reminder for next week event on AI. My friends of the Canada Technology Triangle. Net User Group give me the opportunity to mix in a single session some amazing topics like Rock and Roll, Minecraft and Artificial Intelligence. Until today, I know what to share on how to use Minecraft to teach how… — read more
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#Event – menos de 7 dias para #Minecraft para Developers: Learning to Rock, Code and #ArtificialIntelligence
Buenas! Un amable reminder porque en menos de una semana estare con los amigos de Canada Technology Triangle .Net User Group con la Gibson (Rock and Roll) Minecraft e Inteligencia Artificial. Por ahora tengo claro que mostrare como utilizar Minecraft para enseñar a programar, y como crear AIs para Minecraft. Tengo que trabajar en la… — read more
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#Event – #Minecraft for Developers: Learning to Rock, Code and advanced AI
Hi! It’s time to add some additional flavor into the usual Artificial Intelligence for business applications. This time, my friends of the Canada Technology Triangle. Net User Group give me the opportunity to mix in a single session some amazing topics like Rock and Roll, Minecraft and Artificial Intelligence. Until today, I know what to… — read more
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#Event – Minecraft para Developers: Learning to Rock, Code and advanced AI
Buenas! No todo iba a ser Artificial Intelligence orientado a aplicaciones de negocios. Esta vez, los amigos de Canada Technology Triangle .Net User Group me dan la oportunidad de juntar un poco de Rock and Roll, Minecraft e Inteligencia Artificial. Por ahora tengo claro que mostrare como utilizar Minecraft para enseñar a programar, y como… — read more
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#VS2017 – Commands with the basic movements for an #Minecraft Agent with #ProjectMalmo
Hi! Today I will share how to perform 2 basic Agent movements in Minecraft Move along Turn The code example at the end of the post, is part of a ConsoleApp, which once connected to the Minecraft host, controls the movement of the current player / agent. The script advances a series of steps, then… — read more
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#VS2017 – Comandos con los movimientos básicos en un Agente #Minecraft con #ProjectMalmo
Buenas! Hoy mostrare como realizar 2 movimientos básicos con un Agente en Minecraft Avanzar Girar El ejemplo de cĂłdigo al final del post, representa una ConsoleApp, que una vez conectado al host Minecraft, adelanta una serie de pasos, luego gira y vuelve a adelantar. Ejemplo en modo gráfico. Pues bien, los comandos que usamos son… — read more
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#VS2017 – #Minecraft missions options in Xml format #ProjectMalmo
Hi! In this post I will explain some of the configurations and options we can define in the mission files. The sample file is at the end of the post. Line 21 defines the name of the Agent The <AgentStart /> element defines the initial position of the agent. The following image shows how to… — read more
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#VS2017 – Algunas opciones para misiones en #Minecraft en formato Xml #ProjectMalmo
Buenas! Hoy voy a explicar algunas de las configuraciones que Podemos definir en los archivos de mision. El ejemplo de archivo esta al final. Por ejemplo: La lĂnea 21 define el nombre del Agente El elemento <AgentStart/> define la posiciĂłn inicial del agente. La siguiente imagen muestra como al definir un valor alto en el… — read more
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#VS2017 – Sample ConsoleApp to initialize missions in #Minecraft with Xml #ProjectMalmo
Good! Before continuing to analyze the sections that have an xml file with the definition of a mission in Minecraft, I will share a small ConsoleApp sample project which creates from scratch the necessary elements to interact in a Minecraft mission. The function that initializes the mission from a file is This file contains hidden… — read more
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#VS2017 – ConsoleApp de ejemplo para inicializar misiones en #Minecraft en formato Xml #ProjectMalmo
Buenas! Antes de seguir analizando las secciones que posee un archivo xml con la definiciĂłn de una misiĂłn en Minecraft, voy a compartir una pequeña ConsoleApp que crea desde cero los elementos necesarios para interactuar en una misiĂłn de Minecraft. La funciĂłn que inicializa la misiĂłn desde un archivo es la siguiente This file contains… — read more
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#VS2017 – Definition of #Minecraft missions in Xml format #ProjectMalmo
Hi! In yesterday’s post I wrote on how to create a mission in Minecraft using code. Now, if we need to create a world with special characteristics, one of the options we can consider is to define these options in a mission definition file, in XML format. The definition scheme of the mission is quite… — read more