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#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more
Hello! A few days ago I wrote a post on HoloToolkit, a great set of Unity assets which are very useful if we create 3D apps. Today, I almost accidentally discovered that in addition to assets for the creation of apps, HoloToolkit adds a few useful menu options in Unity. Let´s review the basic way to install and use — read more
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#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más
Hola ! Hace unos días escribí un post sobre HoloToolkit, un gran complemento para Unity cuando creamos apps 3D. Hoy, casi sin querer he descubierto que además de assets propios para la creación de apps en Unity agrega unas opciones de menú bastante útiles. Repasemos la forma de instalar y utilizar HoloToolkit Crear un project 3D — read more
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#Podcast – I hate #Git, and here is why (Spanish)
Hello In this episode we speak with Fernando Escolar (@fernandoescolar) on the irrational hate we develop when we start to use GIT as a source control tool. Some time ago, Fernando wrote a great post where he shared his problems with GIT. He also carries this idea as a session in an event like GAP2016, so far he had very — read more
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#Podcast – Por qué odio #Git
Hola En este episodio hablamos con Fernando Escolar (@fernandoescolar) sobre el odio irracional y poco comprensible que puede generar el uso de GIT. Hace un tiempo, Fernando escribió un gran post donde comentaba sus problemas con GIT. Además se animó a llevar esta idea en formato charla en un evento como GAP2016 y la verdad — read more
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#Opinion – You must start to learn to build 3D apps, within 3 years, 2D apps developer will be like Console apps devs today
Hello! One of the great moments in the history of computing, was the incorporation of graphical interfaces as a mode of interaction with users. This took some time, and actually it was the sum of several scenarios which made this milestone as an important one. For example: computers were beginning to make large scale and because of — read more
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#Opinion – Prepárate para las 3D apps, dentro de 3 años, crear 2D apps será como crear apps de consola
áola! Uno de los grandes momentos en la historia de la informática, fue la incorporación de las interfaces gráficas como modo de interacción con los usuarios. De eso hace ya bastante tiempo, y en realidad fue la suma de varias causalidades la que hizo que este hito fuese importante. Por ejemplo: los ordenadores se comenzaban — read more
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#Humor – Happy 25th birthday #Linux !!
Hi Happy 25th birthday, #Linux! Here's your f-ing #cake, go ahead and compile it yourself. pic.twitter.com/OCQUDPhlXY — Bogdan Botezatu (@bbotezatu) August 25, 2016 Greetings @ Toronto El Bruno Source: Happy 25th birthday, #Linux! Here's your f-ing #cake, go ahead and compile it yourself. pic.twitter.com/OCQUDPhlXY — Bogdan Botezatu (@bbotezatu) August 25, 2016 — read more
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#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens
Hello! Today I change 2D for 3D dev and Visual Studio 2015 / UWP by Unity. When you start working with Unity3D and Hololens, you should know about HoloToolkit. The Microsoft Hololens product team has created and shared HoloToolkit, which is a set of assets which provide features such as spatial mapping, client / server support to share — read more
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#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps
Hola ! Hoy cambio el 2D por el 3D y Visual Studio 2015 y UWP por Unity. Y claro, cuando comienzas a trabajar con Unity3D para Hololens, una de las cosas que debes conocer es HoloToolkit El equipo de producto de Hololens ha creado HoloToolkit, que es un set de assets que proveen funcionalidades como spatial mapping, soporte — read more
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#Opinion – Technical Communities really Rocks !!!
Hello! Today posts is a big THANKS to the excellent technical communities of which I am part. Let me start with a bit of context When I came to Canada and started with the podcast (link), I didn’t expected to have much success. I do not measure the success with the listeners of each episode, but rather by the feedback — read more
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#Opinión – El poder de las comunidades técnicas: Gracias }:)
Hola ! El post de hoy es un gran GRACIAS a la excelente comunidad técnica de la que soy parte. Comienzo con un poco de contexto Cuando llegué a Canadá y empecé con el podcast (link), la verdad es que no esperaba que tuviese mucho éxito. En mi caso, no mido esto por las escuchas de cada episodio, sino más bien — read more
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#Hololens – Some APIs will work, other no, and there is no easy way to find it :S
Hello! It is time to begin to share some experiences developing for Hololens. This post is related to UWP Apps, general base for all devices in Windows 10 family. While have a base common of features in all the devices, for some features is a good practice to validate if the functionalities are implemented or not in each type — read more
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#Hololens – Validando APIs que funcionan pero que no funcionan :S
Hola ! Es momento de comenzar a compartir algunas experiencias desarrollando para Hololens. Este caso es relacionado con UWP Apps, la base general de apps para todos los devices Windows 10. Si bien tenemos una base común de features en todos los devices, para algunas cosas es recomendable validar si las funcionalidades están implementadas o no en — read more
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#Hololens – Device Portal basic features for developers
Hello! Yesterday I wrote a post with the 2 main options to turn off or restart the Hololens. In a incredible mistake, I forgot to share some options in the Hololens Device Portal. As a memory reminder: Device Portal is a feature available for all Windows 10 versions and it can be used once we enabled the Developer — read more
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#Hololens – Revision del Device Portal
Hola ! Ayer comenté 2 opciones para apagar o reiniciar las Hololens. En realidad me quedó una por comentar que es la que nos dá el Device Portal. El Device Portal es una feature que tienen todas las versiones de Windows 10 y que podemos utilizar una vez activado el modo Developer. Segun la documentación oficial — read more
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#Hololens – Shutdown or Restart, maybe is not that easy
Hi ! The new way to interact with devices is basically taking off the keyboard and mouse, and incorporate new stuff like gestures, voice commands and very big changes in the interface commands. Al these changes are great but some easy things as a Shutdown or a Restart are not trivial are they used to be. Lucky for — read more
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#Hololens – Shutdown o Restart, no es tan facil como parece
Hola ! El nuevo paradigma de interfaces que se van despegando del teclado y mouse, e incorporan gestos, comandos de voz y grandes cambios en la interfaz, hace que cosas tan simple como un Shutdown o un Restart no sean triviales. Lo bueno de las Hololens es que siguen siendo Windows 10, o sea que — read more
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#Humor – #Git Merge
Hi ! No need of words for this one Greetings @ Toronto El Bruno Source: https://www.facebook.com/danny.dahan.g/videos/10154442371069516/ — read more
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#Windows10 – IoT Core, first look to IoT Dashboard, Device Portal and Remote Client
Hello! After review some of the updates for Windows 10 IoT Core, I realized the new app for managing Windows 10 IoT Core devices is great. Setup a new Device The creation of the image to the SD card that will be used in a device is quite simple. From the following view we can Select — read more
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#Windows10 – IoT Core, un vistazo al IoT Dashboard, Device Portal y Remote Client
Hola ! Revisando un poco las novedades para Windows 10 IoT Core me encuentro con que la nueva app para la gestion de W10 IoT Core devices es bastante sorprendente- Setup a new Device La creación de la imagen para la SD que usaremos en un device es bastante simple. Desde la siguiente vista podemos — read more