#AI – MineRL, play #Minecraft to benefit science!

Hi ! I’ve write a couple of time about project Malmo and Minecraft, so if you like Minecraft and Artificial Intelligence, MineRL will make your day. Let’s start with some basis: MineRL is a large-scale dataset on Minecraft of seven different tasks, which highlight a variety of research challenges including open-world multi-agent interactions, long-term planning,…… Continue reading #AI – MineRL, play #Minecraft to benefit science!

#AI – MARLO 2018, Contest using Reinforcement Learning on Minecraft

Buenas! A while ago I wrote a series of posts about “Artificial Intelligence With Minecraft using Project Malmo”. Minecraft is an excellent playground To test AI experiences, and competencies like MARMO are excellent for learning and to drive the AI community. Learning to Play: The Multi-Agent Reinforcement Learning in MalmO Competition (“Challenge”) is a new…… Continue reading #AI – MARLO 2018, Contest using Reinforcement Learning on Minecraft

#AI – MARLO 2018, Reinforcement Learning con Minecraft

Buenas! Hace un tiempo escribĂ­ una serie de posts sobre “Artificial Intelligence con Minecraft utilizando Project Malmo”. Minecraft es un excelente playground para probar experiencias de AI, y competencias como MARMO son excelentes para aprender y para impulsar la comunidad de AI. La competencia Malmo es un nuevo desafĂ­o que propone una investigaciĂłn con Multi-Agent…… Continue reading #AI – MARLO 2018, Reinforcement Learning con Minecraft

#Event – Materials used on the session: #Minecraft for developers – Learning to code and advanced #AI

Hi! Yesterday night, I had an amazing time with my friends from Canada Technology Triangle .Net User Group, so now it is the time to share the materials I used during the presentation. Let’s start with the slides Source Code (link) All the references and links of the materials that you comment during the session can…… Continue reading #Event – Materials used on the session: #Minecraft for developers – Learning to code and advanced #AI

#Event – Materiales del evento: #Minecraft for developers – Learning to code and advanced #AI

Buenas! DespuĂ©s de pasar un excelente rato con los amigos de Canada Technology Triangle .Net User Group  llega el momento de compartir los materiales que utilice durante la sesiĂłn. Comenzando por las slides Y el cĂłdigo fuente que se puede descargar desde aquĂ­ (link) Todas las referencias y links de los materiales que comente durante…… Continue reading #Event – Materiales del evento: #Minecraft for developers – Learning to code and advanced #AI

#VS2017 – Commands with the basic movements for an #Minecraft Agent with #ProjectMalmo

Hi! Today I will share how to perform 2 basic Agent movements in Minecraft Move along Turn The code example at the end of the post, is part of a ConsoleApp, which once connected to the Minecraft host, controls the movement of the current player / agent. The script advances a series of steps, then…… Continue reading #VS2017 – Commands with the basic movements for an #Minecraft Agent with #ProjectMalmo

#VS2017 – Comandos con los movimientos básicos en un Agente #Minecraft con #ProjectMalmo

Buenas! Hoy mostrare como realizar 2 movimientos básicos con un Agente en Minecraft Avanzar Girar El ejemplo de cĂłdigo al final del post, representa una ConsoleApp, que una vez conectado al host Minecraft, adelanta una serie de pasos, luego gira y vuelve a adelantar. Ejemplo en modo gráfico. Pues bien, los comandos que usamos son…… Continue reading #VS2017 – Comandos con los movimientos básicos en un Agente #Minecraft con #ProjectMalmo

#VS2017 – #Minecraft missions options in Xml format #ProjectMalmo

Hi! In this post I will explain some of the configurations and options we can define in the mission files. The sample file is at the end of the post. Line 21 defines the name of the Agent The <AgentStart /> element defines the initial position of the agent. The following image shows how to…… Continue reading #VS2017 – #Minecraft missions options in Xml format #ProjectMalmo

#VS2017 – Algunas opciones para misiones en #Minecraft en formato Xml #ProjectMalmo

Buenas! Hoy voy a explicar algunas de las configuraciones que Podemos definir en los archivos de mision. El ejemplo de archivo esta al final. Por ejemplo: La lĂ­nea 21 define el nombre del Agente El elemento <AgentStart/> define la posiciĂłn inicial del agente. La siguiente imagen muestra como al definir un valor alto en el…… Continue reading #VS2017 – Algunas opciones para misiones en #Minecraft en formato Xml #ProjectMalmo

#VS2017 – Sample ConsoleApp to initialize missions in #Minecraft with Xml #ProjectMalmo

Good! Before continuing to analyze the sections that have an xml file with the definition of a mission in Minecraft, I will share a small ConsoleApp sample project which creates from scratch the necessary elements to interact in a Minecraft mission. The function that initializes the mission from a file is https://gist.github.com/elbruno/851be6f42572dd5c08c658256b61329e In line 4…… Continue reading #VS2017 – Sample ConsoleApp to initialize missions in #Minecraft with Xml #ProjectMalmo