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#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”
Hi ! Yesterday I was lucky to get invited to participate in an event, and I shared my experiences learning on how to develop Apps for Hololens. (link). I was still kind of sick, so my voice was not as good as I want, however, I think the ideas were there :D. As always, — read more
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#Hololens – Moving and rotating holograms using an #XBoxOne Controller
Hello! Now that I have already connected the XBoxOne controller to the Hololens and I wrote on how to use some code to work with it, today’s post will show some of the features of the HoloToolkit class “Game Controller Manipulator“. This class allows us to do several things, without having to add a line — read more
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#Hololens – #HoloToolkit compiled packages for #Unity3D in #GitHub
Hello! A while ago I wrote on how to use HoloToolkit in my projects: I export the latest version of HoloToolkit-Unity in a Unity 3D package and then imported them into my Unity 3D projects (link). This week I created a repo on GitHub where I will begin to leave the compiled packages: HoloToolkit-Unity-Packages (link) — read more
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#Hololens – Detect user hand interactions using #HoloToolkit (update!)
Hello! During the last few months HoloToolkit has changed a lot. These changes make some of the examples that I have written as non-valid posts. In today’s post, I’ll quickly explain how to implement detection of hands with the current version of HoloToolkit. We start with the basics with these steps Create a 3D — read more
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#Hololens – How to detect AirTap and Click actions using #HoloToolkit (updated!)
Hola ! Ayer comenté como conectar un mando de XBoxOne a las Hololens, hoy veamos un poco de código para interactuar con el mismo. El ejemplo es simple Una vez agregada la capacidad de Spatial Mapping en el proyecto, activaremos la visualización de Mesh cuando se presione el botón A del mando de XBoxOne Por ejemplo: Empezamos por… — read more
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Opinion – #Hololens, thanks to #Kinect, #SurfacePro, #Windows10 #Mojang and #Azure
Hola ! Hace unos meses escribí un post donde comenté mi visión personal sobre como en un futuro no muy lejano, la mayoría de las Apps que crearemos serán para entornos 3D (link). Para darme un poco más de empaque, escribí otro post donde comparé la historia del Mouse con el “actual momento de los… — read more
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#Review – #Hololens, #hardware and how the hologram process works !
Hola ! Tenía este post en modo draft desde hace tiempo, y justo hoy @Rfog me preguntó en Twitter a que velocidad (FPS) trabajan las Hololens. Así que he retocado unpoco el post para comentar como trabajan las Apps en Hololens. @rfog42 juar next video en el otro muro ! Las Apps… — read more
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#Hololens – Fire Buttons actions with a #XBoxOne Controller
Hola ! Ayer comenté como conectar un mando de XBoxOne a las Hololens, hoy veamos un poco de código para interactuar con el mismo. El ejemplo es simple Una vez agregada la capacidad de Spatial Mapping en el proyecto, activaremos la visualización de Mesh cuando se presione el botón A del mando de XBoxOne Por ejemplo: Empezamos por… — read more
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#Hololens – Windows 10, Xbox One Controller, Bluetooth and some lessons learned
Hello! Since version Windows 10 Anniversary Edition, we can to connect a XBox One controller wireless to a computer to use it. I’m not a gamer, so the couple of times I have used it it always had been for very useful scenarios. For example: Control a Usb missile launcher with a XBox One controller — read more
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#Event – March 22, Lessons learned building #Hololens 3D apps from a 2D app developer
Hello! After a year in Canada, now it’s time to participate more actively in the technical communities. In this case, the amazing team of the Canadian Technology Triangle .NET User Group has given me the chance of speaking a bit about Hololens development. The event will be the 22 of March in Kitchener to them — read more
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#Opinion – #Hololens new version
Hello! A few days ago, Brad Sams published an article about the future of Hololens. It makes a lot of noise since it was published in Thurrott. Of course, Paul Thurrott is a well-known guru in the Microsoft world. Note: Personally, I think that he and Mary Jo Foley are the 2 non-official of Microsoft — read more
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#Hololens – #SpectatorView, time to use my Credit Card again !
Hello! These days it’s all about Hololens for me. Right now I’m in an event where we are developing how far we can go with this platform in the Energy industry and on the other hand, a major Hololens project for Retail has done their 1st big step today. I usually start giving a bit — read more
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#Opinion – Some Reality Mixed thoughts, the pain of neck using wearables and Windows Holographic in 2020
Hello! During the last months, I have had the opportunity to talk about Hololens. Indeed, there is a very important issue behind these sessions: The way in which we interact with technology is moving in a new direction. HoloLens is one great example about this. We must prepare to adapt ourservles to new user — read more
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#Hololens – About DevOps, ALM and #Unity3D
Hello. When you start to work on a Hololens project, one of the first things you learn is “Unity3D is different“. Besides the graphical aspects and the paradigm shift, there is an important point to keep in mind. Even if a Unity project is a collection of files, you can’t go with something easy — read more
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#Hololens – New emulation features with HoloLensCamera in #HoloToolkit
Hello! Today is also a quick post day. Yesterday I spend some time to learn some new features of the HoloToolkit, and I realiced that the new HoloLensCamera has some very interesting features when we use the “emulation mode” in Unity3D. It allows us to perform navigation and interaction actions in a very simple way — read more
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#Hololens – About #HoloToolkit updates and how to find which assets are necessary we need to use
Hello! Monday quick post while I’m preparing a test environment/demo for Office 365. A few days ago Ridley told me that my examples on “How to place a Hologram using AirTap” had some syntax errors since classes like GestureManager and HandsManager no longer exist in HoloToolkit. Indeed, on this, I already wrote some time ago. — read more
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#Hololens – What to do when the device does not recognize a #Space?
Hello! After a couple of months participating in events about Microsoft Hololens, today I found a new bug for me. Before going into details, let me share one of the most important Hololens features. When one power on the device, the device begins to create a spatial mapping of the environment where it is used. — read more
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#Hololens – Non official #Training videos on how to create Hololens Apps
Hi ! Everytime someone ask me about how to start developing Hololens apps, I usually answer the same: The best way to learn to create apps for Hololens is using the materials in Holographic Academy (link) And that´s it, the post shluld end here. However this is the perfect time so share a couple of — read more
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#Hololens – Unity 5.5 available! 2 emulation modes for Hololens
Hello! A few days ago I wrote a post where I shared about the current version of HoloToolkit, This version will be integrated and would support Unity 5.5 in December. As the timing required it, the Unity team has to hurry up the last sprint and they have released Unity 5.5 before December. Jokes aside, — read more