Hello!

Now Xamarin is on the path to be totally cool: Now Xamarin support Hololens ! Miguel de Icaza shocked us with the following announcement:

Xamarin already allowed us to work with UrhoSharp, 2D/3D engine  with support to code in C# or F #. And now the engine supports Hololens. So let’s start from here and let’s move to  GitHub to see some sample source code.

The main 2 code samples we have for this engine are quite interesting. On the one hand we have an example which allows us to control a mutant with voice commands. This sample is quite cool.

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The other sample, is a 100% source code sample. It follows the basic steps of a 3D app

  • Create a scene
  • Enables the user interaction with the Scene. In this case with gesture AirTap
  • Creates a cube and it positions to 1 meter of the camera
  • In each event AirTap moves the cube in front of the point of view of the camera

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The truth is that is quite simple of use and to the have also the support of Xamarin back, think that there are enough scenarios where can be a choice interesting.

Greetings @ Toronto

El Bruno

References

5 responses to “#Hololens – Now #Xamarin Devs can create Hololens Apps !”

  1. […] few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this […]

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  2. […] El Bruno, Now Xamarin Devs can create Hololens Apps ! […]

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  3. […] El Bruno, Now Xamarin Devs can create Hololens Apps ! […]

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