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#Minecraft – News on Minecraft Education Edition (sadly it’s only available for educators…)
Hi ! A few days ago I wrote a post about the novelties that were presented in the event of # MicrosoftEdu, especially oriented to Mixed Reality and Microsoft Teams (link). Another great tool presented in this event was some new features that were added to Minecraft Education Edition. Let’s start with the main objective… — read more
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#Humor – Blue or Gold dress? Here is how …
Hi ! Do you remember the famous Gold or Blue dress question from 2 years ago? If you think you can go back to sleep quietly at night, look at this … Greetings @ Toronto El Bruno References Wikipedia, The Dress — read more
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#Microsoft – There were more than #Surface Laptop on Microsoft event 2 days ago: #MSTeams and #3D
Hi ! A couple of days ago, Microsoft hosted an event were they revealed a new device for the Surface family: Surface Laptop. It has everything you may expect from a Surface device: great presentation, amazing hardware features and a couple of “buts”. In example, the lack of color options in the top level hardware… — read more
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#VS2017 – Visible Keyboard shortcuts in the IDE thanks to #ReSharper !
Hi ! If you know me, you probably noted that, when I’m programming, I hardly use the mouse, I like to use keyboard shortcuts. This is very useful for me, however it can became an issue when I need to share my screen and do some coworking. In example when I’m doing a code review… — read more
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#VS2017 – Debug // ReAttach to process, so cool !
Hola ! Hoy mientras depuraba una UWP me encontré con este nuevo menú el Visual Studio 2017: Debug // Reattach to Process. El nombre es bastante descriptivo y la verdad es que es una idea genial. Según lo que comentan en el blog de MSDN, el funcionamiento es el siguiente: Una vez que nos hemos… — read more
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#Hololens – How to use clases TapToPlace and InitialScanManager
Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of… — read more
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#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)
Hi ! If you work with Beta products you will find funny scenarios, like something working, then not working, then working again. The next Hololens forums thread is a must read if you want to understand the frustration you can get in this scenarios: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR HoloToolkit current… — read more
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#Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)
Hi ! In my previous posts I wrote on how to use Spatial Understanding to have a better control of the environment scanning process with Hololens. In that post I created a demo with the following steps As soon as the App starts, Hololens started the scanning process We defined a minimmun number of planes… — read more
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#Humor – #Google Play looking for Malware
Hi ! Greetings @ Toronto El Bruno — read more
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#Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it
Hi ! HoloToolkit has 2 main assets to perform a Spatial Mapping scan in an environment with the Hololens. Spatial Mapping Spatial Understanding Spatial Mapping is the asset that we use by default and is the one which allows us to have basic control over the scan process performed by the Hololens. For example, once we… — read more
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#Hololens – What to do when your app is not a 3D App!
Hi ! Today is a quick posts on Unity3D and Hololens, I’ve been dealing with com nice and heavy C# bot code during the past days so it’s time to go back to Hololens. So, a couple of days ago I found that my Apps were not deployed as Unity VR Apps to the Hololens, instead… — read more
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#VS2017 – About C# regions and now #Xaml regions also (What?!)
Hi ! If you are a C# Developer, for sure at some time you were part of the following conversation Regions YES / Regions NO There are plenty of different opinions on this (check references). If you need to group some parts of your code using regions, you maybe have a “big class”, so probably it’s time… — read more
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#Humor – House Moving Boxes (one more time …)
Hi ! A non-technical post today. We’re on a new house move phase, so I’m looking forward to finishing it so we can start to build some forts! Greetings @ Toronto El Bruno Source: Hanna & Husband — read more
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#Flow – New action definition to use #ComputerVision operations. #CognitiveServices
Hi ! In the last couple of days, a new set of services were added to Microsoft Flow. In the Microsoft Flow Blog, they shared a complete description of the new services. I’ll focus this post on Computer Vision actions (part of Microsoft Cognitive Services suite). We will be able to perform image analysis, text… — read more
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#Unity3D – #GitHub for Unity in super Beta mode !
Hi ! Good news for the Unity3D developers who wants to use GitHub: We have available a beta version for the Unity and GitHub connector. You can find the source code and a compiled unity package on GitHub. Also, on the main page, there is a nice step by step on how to use it. Once… — read more
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#Personal – This is how I explained #FakeNews concept to my 9 years old son
Hi ! Today is a different kind of post. It all begins when my 9 years old son asked me: What is Fake New ? I was kind of surprised. I still don’t know where he gets the idea, but it was a nice time to try to explain this to him. So, after 1… — read more
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#Humor – This happens when you don’t check #Slack in a while
Hi ! Slack users will know Regards El Bruno References Source: Gizmodo, Dumbass Almost Hit By Train Because the Future is Too Damn Quiet Full Video — read more
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#Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this
Hi ! Disclaimer: Quick Friday entry, I’m still managing a couple of busy family weeks, so I don’t have much time to test and write! When I started to create Oculus Rift Apps, a couple of years ago, I discovered Unity3D. Now with all my “non pro” Hololens work (link), Unity is one of the most… — read more
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#Flow – “Save as ” and interaction with physical buttons: #Flic and #Bttn
Hi ! It’s been a while since I wrote about Microsoft Flow, and today we have some very interesting news to share, so let’s go for it. I’ll start with a simple but power feature added a couple of weeks ago: “Save As” on a flow definition. This is very powerful, let me share an… — read more
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#Personal – #CodePlex is gone, time to move my #Kinect Merry Christmas and others to #GitHub, maybe
Hi ! So, last Friday, Brian Harry drop the bomb, and he announced the close of CodePlex (link). Timing was very good, because a couple of hours later this will make a great April’s Fool day joke. Shutting down #CodePlex https://t.co/2DK0d9HjMw and we talk about this one month ago in the podcast https://t.co/CiwWZWYjg7 — El… — read more