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#Event – Resources used on “My experiences adapting a Digital Twin #WebGL project for #HoloLens2” @globxrcommunity
Hi ! I really enjoyed sharing my experience in this session My experiences adapting a Digital Twin WebGL project for HoloLens2 Now it’s time to share the resources I used during the session. Slides Video Recording — read more
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#Event – My experiences adapting a Digital Twin #WebGL project for #HoloLens2 @globxrcommunity
Hi ! Next week I’ll be joining the Global XR Conference, sharing my experiences about: My experiences adapting a Digital Twin WebGL project for HoloLens2 The evolution of this one: If you want to know more, please check the session details. And also, check the complete agenda. There are +70 sessions, including great content, and — read more
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#Event – Resources used with @ivanatilca during the “Lessons Learned creating a multiplatform AI project for Azure Kinect and Hololens 2” for the Global XR Talks
Hi ! We had an amazing time last week with Ivana at the Global XR Talks, sharing some of our lessons learned creating an Mixed Reality app to work in Hololens 2 and Azure Kinect. As usual, now it’s time for slides and code Slides Code The main scripts for Camera and Cognitive Services interaction — read more
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#Hololens2 – Project sizes using #MRTK
Hi ! Quick post today. When I started with Hololens 1, Unity and the Hololens Toolkit a couple of years ago, I did this exercise to have a sense of the required disk space for my projects and tests. I realize that I didn’t blogged this, so here is an updated version using the latest — read more
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#Event – ML.Net in Spanish and back to XR with @ivanatilca to share some #Hololens2 and #AzureKinect dev experiences @globxrcommunity
Hi ! Just a self reminder post of a couple of events in my calendar. Introduction to Machine Learning.Net 31 July 2020 Machine Learning.Net 1.5.1 is already here, so that’s the perfect excuse to chat with my colleagues from the MUG Argentina about this. This session is designed for developers who wants to start in — read more
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#MSBUILD – #HoloLens 2 Apollo moon landing demo
Hi ! Today at Build, just before Satya Nadella Keynote, there was a failed demo attempt using Hololens 2 and Unreal Engine. “Well, it seems doing a live demo is actually harder than landing on the moon,” said A Man on the Moon author Andrew Chaikin. Lucky for us, there is a video from a — read more
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#Hololens – Developer Resources for #Hololens2
Hi ! Hololens 2 are on the way to some selected group of developers, so it’s time to start to collect and group some dev resources for the not so near future. Let’s start with a couple of tweets There is also a new Mixed Reality Toolkit, available as usual in GitHub https://microsoft.github.io/MixedRealityToolkit-Unity/README.html What is — read more
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#Hololens – After the huge announcement of #Hololens2, here are some interesting resources
Hi ! The official launch of the Hololens 2 was a couple of days ago during MWC 2019. Even if I miss my days supporting Avanade booth in the MWC, we are incredibly connected today, so I feel like I was there during the launch. So I may recap some resources to — read more
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#Kinect – More information about the depth sensor in Project Kinect for #Azure (and #Hololens Bonus!)
Hi! During the past Faculty Summit 2018, one of the exhibitions presented some details of the future [Project Kinect for Azure]. The following video gives a demonstration of the quality of the depth sensor in near and remote mode. In both demonstrations you can see that the same is much more powerful than the sensors — read more
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#Kinect – Mas información sobre el sensor de profundidad en Project Kinect for #Azure (#Hololens bonus!)
Buenas! Durante el pasado Faculty Summit 2018, una de las exposiciones presentaba algunos detalles del futuro [Project Kinect for Azure]. El siguiente video da una demostración de la calidad del sensor de profundidad en modo cercano y en modo lejano. En ambas demonstraciones se puede apreciar que el mismo es mucho mas potente que los — read more
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#Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips
Hi ! I was planning to write this post yesterday, however, a Canadian wasp decided that it was better to leave me almost immobilized by attacking my foot and forcing me to plan my agenda differently. Well, Marc Pollefeys (director of Science in the Hololens team) shared some information about the new version of Hololens. — read more
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#Opinion – Novedades en #Hololens V2, HPU V2 y como #Microsoft se decidió a crear sus propios Chips
Hola ! Tenía pensado escribir este post ayer, sin embargo, una avispa canadiense decidió que era mejor dejarme casi inmovilizado al atacarme un pie y así obligarme a planificar mi agenda de forma diferente. Pues bien, Marc Pollefeys (Director of Science en el equipo de Hololens) dio a conocer un poco de información sobre la — read more