Let me start with some context, I’ve been using Windows from over 20 years. I’ve play around with other OS, like Linux when I’m using my Raspberry Pi; or Mac back in some old Xamarin days. However my main platform was always Windows.
A couple of weeks ago I switched my portable device from a Surface Pro to a MacBook Pro. And I started to face the amazing world of Mac. So that’s why I write some experiences here on simple stuff like: Where is Paint in Mac?
OK, more details. When I present Custom Vision, one of the most amazing services in the Cognitive Services family, I get back to the demos from the InsiderDev tour with a couple of simple drawings.
It’s a very powerful way to show how to train a ML image recognition model, something like this.
You can see that the main pictures were easy to draw, even using a mouse. Something like a fish or a flower.
When I have my model trained, I usually draw a flower or a fish in “live mode” and test my ML model with this. In Windows, I didn’t use anything fancy, the default Paint app was good enough.
However when I start to practice my session in my MacBook I found that I don’t have anything similar to Paint in the OS. The preview App is good to see pictures and it will also allows Mac users to perform some minor edits.
However, it doesn’t allows you to create a new blank canvas from scratch. So, I went to twitter and start to ask around about best user experiences. After a few tests I found a Mac App which was great for my requirements: Paintbrush
The app is simple and useful enough like the original Paint from Windows. And there are some other options like the ones who suggested in this tweet: Microsoft Paint Alternatives for Mac
As a bonus, there is an amazing app for image editing named Krita (link). It’s amazing but it was too much for my simple requirements 😀
Greetings @ Burlington
- Paintbrush for Mac, https://sourceforge.net/projects/paintbrush/
- Krita, https://krita.org/en/features/highlights/