#Humor – Being a developer is not stressing at all, John 26 years old

Hi !

being a developer is not stressing at all

Greetings @ Hamilton

El Bruno

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#Humor – Programmer Focus

Hi !

focus

 

Greetings @ Toronto

El Bruno

Source: http://www.monkeyuser.com/2018/focus/

#Event – “How To Code Efficiently” en #MSFTHacks 2017

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Hola !

El próximo sábado 25 de Marzo, tendré la suerte de participar en un Hackathon organizado por el equipo de Microsoft Developer de Canada. Esta vez, es momento de probar algo nuevo y como seguramente seré el más viejuno de la sala, probaré una sesión comentando algunas de las virtudes de Visual Studio 2017 y un par de lecciones aprendidas.

Title: How To Code Efficiently

Description: I’m a lazy runner, so I try to maximize my efforts to run as long as I can. And, of course, I’m a lazy programmer, so in this session I’ll share some tricks with you on how to write less code and getting more done. I’ll share my experience and tips on scenarios like “Avoid defensive code”, “Reusable code? Yes, but …”, “Let’s code faster so we can play Gears of Wars” and others will be part of the session.

Saludos @ Toronto

El Bruno

References

#Humor – You aren’t a real #developer if you’re not always perfectly #Fibonacci

Hi !

c4tyopsuyaarmmd

 

Greetings @ Toronto

El Bruno

Source:

 

#Hololens – About #HoloToolkit updates and how to find which assets are necessary we need to use

Hello!

Monday quick post while I’m preparing a test environment/demo for Office 365. A few days ago Ridley told me that my examples on “How to place a Hologram using AirTap” had some syntax errors since classes like GestureManager and HandsManager no longer exist in HoloToolkit.

Indeed, on this, I already wrote some time ago. On the need to manually create and update the HoloToolkit package, if we want to use any of its new features. The best way to do this is on this post, “Hololens – This is the right way to work with #Unity packages and HoloToolkit“.

I have to admit, while I frequently upgrade the main projects in which I am working, the examples that come with the posts are “in a vacuum”. But it seems I´m not the only one (which is no good at all!), you can also face something similar on the Holographic Academy Tutorials (link). Most of these tutorials are based on an old HoloToolkit version and many of the assets that are used there no longer exist today. They are in fact different, have been separated in several assets or have been included in other.

The best way to see that scripts are now necessary is as follows. For example, on a project already set up for Hololens in Unity3D with the latest version of HoloToolkit, we can see one of the sample scenes to understand what happens in the asset/source code world. In this case, I choose “ManualCameraControl”.

clipboard04

In this I see some new features..

  • The Camera object is now called “HololensCamera”
  • Within “Managers // InputManager” we can see the scene use several scripts, including one called “InputManager”
  • The code of this script let me clear that it refers to “GazeManager” and in GazeManager.cs I also meet some surprises

So this is the main I learn to work with HoloToolkit. I know is not the best way (maybe?), but it works for me. If for example, we go to the HoloToolkit Wiki (link) we will see that these docs update date is June 2016, so we best skip them and

READ THE TOOLKIT SOURCE CODE, THIS WILL HELP YOU UNDERSTAND HOW THIS ASSETS WORKS ON THE INSIDE

 

It is always good to have an excuse to read source code 😀

Greetings @ Toronto

El Bruno

References

#Podcast – #NetConfUy, charlando sobre uno de los eventos más grandes de tecnología de Sudamérica

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Hola !

Hoy toca hablar con 2 amigazos de Uruguay sobre uno de los eventos de tecnología más grandes de Sudamérica: NetConfUy. La verdad es que solo cuando hablas con las personas que están detrás de estos eventos, uno se da cuenta de la cantidad de trabajo que hay en un evento para más de 400 personas

No voy a darle mucho al teclado ahora , ya que Jose (@pp_uy) y Fabian (@kzfabi) hacen un repaso excelente sobre la historia del evento (nació en una reunión de un MeetUp!), la forma en la que manejan la logística, los speakers (internacionales !) y mucho más. Eso sí, si bien el nombre es .NetConf, solo hay que darle un vistazo a la agenda para ver que hay muchos temas y tecnologías diferentes, no solo del mundo Microsoft. Por ejemplo, Ruby, Arduinos, Asp.Net Core en Linux, Docker, etc.

Espero que lo disfruten. Podcast Link

Bonus: Durante los 2 últimos años muchas de las sesiones se han grabado y publicado en Channel 9 y Youtube.

Saludos @ Córdoba

El Bruno

References

#Humor – The real deal on Demo Apps and #events (#ModernTimes version)

Hi !

Developers will understand.

n8HoUhNXx9-amazing-demo-app-real-app.gif

Chaplin is maybe the best way to to explain the real deal of the Apps you see in events.

Regards

-Bruno

Source: Wikipedia, Modern Times (1936)