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[#VS2013] VsAnywhere Web Workspace (so great !!!)
Hello! When Jesus contact me on Skype at 0300 AM, I know that this is good news for sure. Probably one day he will tell me that he won the lottery or something like this, however from time to time he shares with me some impressive features for VSAnywhere which blows my mind. . Last â read more
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[#VS2013] VsAnywhere web workspace (impresionante es poco para describirlo!)
Hola! Cuando veo que entra un mensaje de Jesus a las 0300 AM por Skype, sĂ© que son buenas noticias. AlgĂșn dĂa me dirĂĄ que se ha ganado la loterĂa o alguna de este tipo, sin embargo lo que me muestra cada tanto me deja con la boca abierta y me rompe los esquemas sobre â read more
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[#VS2013] Node.js tools for Visual Studio, and the future of packages managers (if you use NuGet you probably think about this)
Hello! Now is very simple to deploy a Node.js server on AZURE, but is much easier to do this using Visual Studio 2013. This post from Scott Hanselman was saved in my favorites for some time and explains it in details: Node.js tools for Visual Studio . The name it says everything, a plugin for â read more
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[#VS2013] Node.js tools for Visual Studio, su futuro y los gestores de packages (a NuGet tambien le viene bien la leccion !!!)
Hola! Si bien es muy fĂĄcil montar un server Node.js en AZURE, es mucho mĂĄs fĂĄcil hacerlo utilizando Visual Studio 2013. Este post de Scott Hanselman, estaba guardado en mis favoritos desde hace tiempo y lo explica en detalle: Node.js tools for Visual Studio. El nombre te lo dice todo, un plugin para nuestro IDE â read more
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[#UNITY3D] HowTo: Use TFS for managing files in a project Unity3D (II)
Hello! Iâm still playing and learning with Unity3D and now I know a little more how to works with this tool, there is one detail which is important to keep in mind when working with a manager of versions of files (2nd part of this post) It’s really change the way that Unity3D projects manage â read more
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[#UNITY3D] HowTo: Utilizar TFS para gestionar los archivos de un proyecto Unity3D (II)
Hola! Ahora que he aprendido un poco mĂĄs sobre Unity3D y como se trabaja con el mismo, hay un detalle que es importante tener en cuenta cuando trabajamos con un gestor de versiones de archivos (2da parte de este post) En realidad es cambiar la forma en la que los proyectos de Unity3D gestionan los â read more
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[#TFS] New version of the Virtual Machines to try Visual Studio ALM
Hello! once more time, the great Brian Keller has updated the virtual machines with Visual Studio ALM (Visual Studio + Team Foundation) so that we can try some of the new features released every 3 weeks into the suite. The total number of Hand On Labs is now 24, where there are some very interesting â read more
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[#TFS] Nueva version de las Virtual Machines para probar Visual Studio ALM
Hola! una vez mĂĄs el gran Brian Keller ha actualizado las virtual machines con Visual Studio ALM (Visual Studio + Team Foundation) para que podamos probar las nuevas funcionalidades que se liberan cada 3 semanas. El total de Hand On Labs ahora es de 24, donde hay algunos muy interesantes como por ejemplo Getting Started â read more
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[#HUMOR] About RAR, perspective and …
Hello! Iâm still fighting with the get back to home after travel, so I leave a couple of Gifs that I found these days of vacation (sorry donât have the original sources ) 1 Imposible to translate to English. ⊠2 Question of perspective 1. How the father feels it 2. How the child feels â read more
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[#HUMOR] Sobre RAR, perspectiva y otros …
Hola! TodavĂa acomodando cosas en la vuelta a casa, asĂ que dejo un par de Gifs que me he encontrado estos dĂas de vacaciones (me faltan las fuentes sorry ) 1. Errar 2. Cuestion de perspectiva Saludos @ Home El Bruno Google â read more
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[#UNITY3D] HowTo: Use TFS to manage a Unity3D project files
Hello! For sure in English is not as good as in Spanish, but letâs start with something like “the devil is wise because he is old, not because he is the devil” (since I’m still in the phase of learning a bit of Unity3D) And when I start doing POCs I have to rely on â read more
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[#UNITY3D] HowTo: Utilizar TFS para gestionar los archivos de un proyecto Unity3D
Hola! En otro momento la frase que darĂa comienzo a este post serĂa algo asĂ âel diablo sabe mĂĄs por viejo que por diabloâ, ya que todavĂa estoy la fase de aprender un poco de Unity3D. Y claro, cuando comienzo a hacer POCs no puedo dejar de depender de Visual Studio, TFS o Git para â read more
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[#NUGET] Welcome to #NuGet hell (much better than the old #DllHell)
Hola! Los que tenemos unos años en la espalda, seguro que todavĂa tenemos pesadillas con COM y sus Dlls. Este fabuloso mundo de referencias y entradas en el registro de Windows muchas veces nos hacĂa perder incontables horas intentando arreglar las mismas ⊠que era como buscar una aguja en un pajar. Lo bueno de â read more
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[#VS2013] License issues? (scare time)
Hello! Great day to go back to work, as soon as I opened Visual Studio 2013 I found this fabulous message Your license is getting stale and must be updated in 1 day And of course, after a travel back home which was more than 36 hours, I almost die. Someone is playing with my â read more
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[#VS2013] License issues ? (pues no .. solo un susto)
Hola! Gran dĂa de vuelta al trabajo, hoy abro Visual Studio 2013 y me encuentro con este fabuloso mensaje Your license is getting stale and must be updated in 1 day Y claro, despuĂ©s de un viaje de mĂĄs de 36 horas, me quedo de piedra. Alguien estĂĄ jugando con mi cuenta de MSDN !!! â read more
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[#UNITY3D] HowTo: Use Visual Studio 2013 to edit .cs files in Unity
Hi! When this post is published Iâm probvably be travelling from New York to Madrid, so Iâll make this a quick one: : how to configure Unity3D to use Visual Studio 2013 to edit .cs files. 1. Open Unity3D and access the menu Edit // Preferences. 2. Go to the External Tools section 3. As â read more
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[#UNITY3D] HowTo: Utilizar Visual Studio 2013 para editar archivos .cs en Unity
Hola! Seguramente cuando publique este post estarĂ© viajando desde CĂłrdoba hacia Madrid, con una escala rĂĄpida en USA; asĂ que el post de hoy es simple: como configurar Unity3D para que los archivos .cs sean editados con Visual Studio 2013. 1. En el editor de Unity3D accedemos al menĂș Edit // Preferences. 2. Dentro del â read more
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[#HUMOR] Nice try Google
Hi! Nice try Google 1. It wasnât a surprise when Google rise up and conquers the world 2. We start think about this when toy start to invest in military robots 3. But even with this ⊠4. No one uses Google+ Saludos @ CĂłrdoba El Bruno Google â read more
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[#HUMOR] Buen intento Google
Hola! Nice try Google Saludos @ CĂłrdoba El Bruno Google â read more
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[#RESHARPER] R # and INotifyPropertyChanged, really cool!
Hello! Since a couple of days ago I have this post in draft mode so I’m going to give out today. And the first first thing, a small, an image/video with really cool of ReSharper functionality Although Iâve already written recently about the ability of R # to implement this interface, as you can see â read more