[#UNITY3D] HowTo: Use TFS for managing files in a project Unity3D (II)

Hello!

I’m still playing and learning with Unity3D and now I know a little more how to works with this tool, there is one detail which is important to keep in mind when working with a manager of versions of files (2nd part of this post)

It’s really change the way that Unity3D projects manage binary files, making them visible to the project. This is by going to the menu “Edit / / Project Settings / / Editor” and changing the option in “Version Control” to “Visible Meta Files”

image

Note: interesting to see that you as a disabled options have Perforce and PlasticSCM Winking smile

Greetings @ Barcelona

El Bruno

imageimageimageGoogle

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.