#Windows10 – Using #KinectV2 for authentication with #WindowsHello

Hello! While I hope that fall into my hands a Surface Book or a Surface Pro 4, one of the new features that wanted to try was Windows Hello. Windows Hello, is part of a new set of libraries on Windows 10 [Windows.Devices.Perception] Within this namespace we can find a series of UWP APIs that allow…… Continue reading #Windows10 – Using #KinectV2 for authentication with #WindowsHello

#KINECTSDK – Speech recogntition now available in SDK V2 !!!

Hola !!! Después de tanto pedirlo, por fin tenemos weekly builds del nuevo SDK de Kinect V2. Ahora lo interesante es que tenemos una pila de trabajo interesante en cada release para ver lo que tenemos dentro. Asi que hoy,un pequeño review de algo que ya existe en Kinect SDK V1.8 y que necesitábamos en…… Continue reading #KINECTSDK – Speech recogntition now available in SDK V2 !!!

[#KINECTSDK] Error: Status = DeviceNotSupported, time to reinstall the SDK: S

Hello! When you develop with Kinect, you have to be prepared to deal with strange things. If you also use a Kinect for XBox360, you can find that after be developing an app for days, suddenly you meet the next state of weirdness when your app starts to raise an unexpected status: DeviceNotSupported . To…… Continue reading [#KINECTSDK] Error: Status = DeviceNotSupported, time to reinstall the SDK: S

[#KINECTSDK] Error: Status = DeviceNotSupported, ahora a reinstalar el SDK :S

Hola! Cuando desarrollas con Kinect tienes que estar preparado para que te pasen cosas extrañas. Si además usas un Kinect for XBox 360, te puedes encontrar con que después de estar desarrollando una app durante días, de repente te encuentras con el siguiente estado cuando lanzas tu app: DeviceNotSupported. Si para validar, lanzas la app…… Continue reading [#KINECTSDK] Error: Status = DeviceNotSupported, ahora a reinstalar el SDK :S

[#EVENT] Now #Conding4Fun in #Gusenet

Hello! So that’s it, after the premiere of a #Coding4Fun session a few days ago in the MVPOpenDay, now I take the devices to Torrejón and I’ll repeat the session with all my Gusenet friends. In the session, some contents will be similar, however I will add a big improvement: I’ll be on stage Valentino…… Continue reading [#EVENT] Now #Conding4Fun in #Gusenet

[#KINECT] Material para comenzar a crear apps con #KinectSDK (algo es algo che!)

Buenas. Ahora que estoy con el amigo Sergio comenzando (una vez más) un proyecto con Kinect, me toca darle un par de indicaciones para comenzar con Kinect. En realidad, el sitio de Kinect es un poco pobre al respecto, y justo veo un post del gran Greg Duncan apuntando al Kinect for Windows Dev Center.…… Continue reading [#KINECT] Material para comenzar a crear apps con #KinectSDK (algo es algo che!)

[#KINECT] HowTo: Remove the background while preserving a body with the new #KinectSdkEnter a post title

Good, in yesterday post I commented that one of the news in the Kinect SDK 1.8 is the ability to remove the background of an image of the kinect sensor preserving the person’s body (green screen). To see how this new feature works, see example “Background Removal Basis-WPF” included in the Kinect SDK Developer Toolkit.…… Continue reading [#KINECT] HowTo: Remove the background while preserving a body with the new #KinectSdkEnter a post title

[#KINECT] HowTo: Eliminar el fondo conservando un body con el nuevo #KinectSdk

Buenas, en el post de ayer comenté que una de las novedades del Kinect SDK 1.8 es la capacidad de poder eliminar el fondo de la imagen que nos dá la cámara del sensor kinect preservando el cuerpo de una persona. Para ver cómo funciona esta new feature, veamos el ejemplo “Background Removal Basis-WPF” incluido…… Continue reading [#KINECT] HowTo: Eliminar el fondo conservando un body con el nuevo #KinectSdk

[#KINECT] #KinectSdk Version 1.8 Released!

Hello yesterday was released the Kinect for Windows SDK version 1.8. You can download this package from the Developer download Center of Kinect. Even is not a major release, there are some things that are quite interesting in this update: Improvements in Kinect fusion The previous version already included Kinect Fusion, which basically allowed us…… Continue reading [#KINECT] #KinectSdk Version 1.8 Released!