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Buenas,

Kinect SDK is all very well, but often can be a pain in the ass / plunger. As SDK complies with the premise of having a real representation of the elements of the sensor, but it lacks a “modern” syntax to work with them.

Note: care that abstract concepts of Hardware so they are “beautiful” is more difficult to bite back.

Here is where the crack of Marcus Hohnert who has created an extension to this model code to the initialization of a Kinect sensor.

   1: var sensor = KinectConnector.GetKinect()

   2:                             .EnableColorStream()

   3:                             .EnableSkeletonStream()

   4:                             .EnableDepthStream()

   5:                             .Seated()

   6:                             .NearMode()

   7:                             .Start();

 

Impressive!

Source: http://passiondev.wordpress.com/2013/05/03/fluent-kinect/

 

Saludos @ Home

El Bruno

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