Buenas,
thanks to the friend omar today I find the surprise of a new release for developer tools fromKinect SDK . Version 1.5 brought us the Kinect Studio and from the 1.5.1 version incorporated improvements, bug fixing and a good list of etcs…
For the 1.5.2 version there was nothing remarkable new, but if you point out that the runtime is still 1.5 and that increases is the Developer Toolkit. This leave clear if we have developed and deployed with Kinect SDK 1.5 applications, because we have no need to recompile them or update them. Although an upgrade in the development environment is appreciated.
In my case the version 1.5.2 adds nothing by what’s new
WPFD3Dinterop, a new sample that demonstrates DirectX 11 interoperability with Windows Presentation Foundation (WPF), including full WPF composition of DirectX surfaces. This enables powerful DirectX rendering intermixed with quicker-to-develop WPF user interfaces.
But if the remarkable point of bug fixing:
USB host controller compatibility
The Kinect for Windows drivers have encountered compatibility problems with certain USB host controllers when tested in specific computer configurations.Some examples of these controllers are the AMD Fusion A75 USB2.0 controller, certain NEC USB 2.0 controllers, the Etron USB 3.0 Extensible Host Controller, or the Renesas Electronics USB 3.0 Controller. On those controllers, you may encounter a problem, such as a RGB low frame rate, or a Not Ready status when plugging/unplugging for Kinect. If this happens to you, you may have to restart your application or reboot your computer. You can also try updating your USB controller drivers, or plugging your device into another USB 2.0 controller.
Download: http://www.Microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx
Details: http://msdn.Microsoft.com/en-us/library/jj591489
Saludos @ La Finca
El Bruno
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