#Hololens – Developer Resources for #Hololens2

Hi !

Hololens 2 are on the way to some selected group of developers, so it’s time to start to collect and group some dev resources for the not so near future.

Let’s start with a couple of tweets

There is also a new Mixed Reality Toolkit, available as usual in GitHub https://microsoft.github.io/MixedRealityToolkit-Unity/README.html

What is the Mixed Reality Toolkit

MRTK is a Microsoft driven open source project.

MRTK-Unity provides a set of foundational components and features to accelerate MR app development in Unity. The latest Release of MRTK (V2) supports HoloLens/HoloLens 2, Windows Mixed Reality, and OpenVR platforms.

  • Provides the basic building blocks for unity development on HoloLens, Windows Mixed Reality, and OpenVR.
  • Showcases UX best practices with UI controls that match Windows Mixed Reality and HoloLens Shell.
  • Enables rapid prototyping via in-editor simulation that allows you to see changes immediately.
  • Is extensible. Provides devs ability to swap out core components and extend the framework.
  • Supports a wide range of platforms, including
    • Microsoft HoloLens
    • Microsoft HoloLens 2
    • Microsoft Immersive headsets (IHMD)
    • Windows Mixed Reality headsets
    • OpenVR headsets (HTC Vive / Oculus Rift)

Input Simulation Service

The Input Simulation Service emulates the behaviour of devices and platforms that may not be available in the Unity editor. Examples include:

  • HoloLens or VR device head tracking
  • HoloLens hand gestures
  • HoloLens 2 articulated hand tracking

As usual, a video is the best way to describe this

Unreal Engine 4.22 released

New: HoloLens Remote Streaming Support

Unreal Engine 4 now supports Holographic Remoting through the Windows Mixed Reality plugin! This allows Unreal applications to run on a Windows desktop PC and stream the rendered result wirelessly to HoloLens over a Wi-Fi connection in real time.

Happy coding!
Greetings @ Toronto

Resources

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[#VS2015] Future integration with #Unity3D, #Unreal and #Cocos2D (anything else?)

Hello!

Yesterday I said it in a forum for devs of Argentina: a large part of our work in the future will be based on the development for 3D environments. And then, on that premise, the clear starting point are creating games platforms.

In this case, it is more than evident that the Visual Studio Team is going in the right direction. After the success of the plugin for Unity (link), so now is time withstand Cocos2D and Unreal. If you don’t know these platforms, then here is some of the text from the original post:

  • Cocos2d supports web browsers and native platforms including OS X, Windows, iOS and Android.
  • Unity supports 21 different platforms, including Xbox One, SteamOS, OS X, iOS, Android, Windows, WebGL, Oculus Rift and GearVR.
  • Unreal Engine 4 enables developers to deploy projects across platforms including Windows, Xbox One, Playstation 4, OS X, iOS, Android, Linux, SteamOS, HTML5 as well as Steam VR, Oculus Rift and Gear VR.

Saludos @ Home

/El Bruno

Source : http://blogs.msdn.com/b/somasegar/archive/2015/04/17/visual-studio-for-game-development-new-partnerships-with-unity-unreal-engine-and-cocos2d.aspx

[#VS2015] Integracion con #Unity3D, #Unreal y #Cocos2D (querias más?)

Hola !

Ayer lo comentaba en un foro de devs de Argentina: una gran parte de nuestro trabajo en el futuro estará basada en el desarrollo para entornos 3D. Y claro, sobre esa premisa, el claro punto de partida son las plataformas de creación de juegos.

En este caso, es más que evidente que el equipo de Visual Studio va por el buen camino. Después del éxito del plugin para Unity (link), pues ahora es momento de soportar a Cocos2D y Unreal. Si no conoces estas plataformas, pues aquí va un poco del texto del post original:

  • Cocos2d supports web browsers and native platforms including OS X, Windows, iOS and Android.
  • Unity supports 21 different platforms, including Xbox One, SteamOS, OS X, iOS, Android, Windows, WebGL, Oculus Rift and GearVR.
  • Unreal Engine 4 enables developers to deploy projects across platforms including Windows, Xbox One, Playstation 4, OS X, iOS, Android, Linux, SteamOS, HTML5 as well as Steam VR, Oculus Rift and Gear VR.

Saludos @ Home

/El Bruno

Source : http://blogs.msdn.com/b/somasegar/archive/2015/04/17/visual-studio-for-game-development-new-partnerships-with-unity-unreal-engine-and-cocos2d.aspx