#MSBUILD – #HoloLens 2 Apollo moon landing demo

Hi ! Today at Build, just before Satya Nadella Keynote, there was a failed demo attempt using Hololens 2 and Unreal Engine. “Well, it seems doing a live demo is actually harder than landing on the moon,” said A Man on the Moon author Andrew Chaikin. Lucky for us, there is a video from a…… Continue reading #MSBUILD – #HoloLens 2 Apollo moon landing demo

#Hololens – Developer Resources for #Hololens2

Hi ! Hololens 2 are on the way to some selected group of developers, so it’s time to start to collect and group some dev resources for the not so near future. Let’s start with a couple of tweets https://twitter.com/julenka/status/1114708056078577665 https://twitter.com/HoloLensDevs/status/1114888593472917504 There is also a new Mixed Reality Toolkit, available as usual in GitHub https://microsoft.github.io/MixedRealityToolkit-Unity/README.html…… Continue reading #Hololens – Developer Resources for #Hololens2

[#VS2015] Future integration with #Unity3D, #Unreal and #Cocos2D (anything else?)

Hello! Yesterday I said it in a forum for devs of Argentina: a large part of our work in the future will be based on the development for 3D environments. And then, on that premise, the clear starting point are creating games platforms. In this case, it is more than evident that the Visual Studio…… Continue reading [#VS2015] Future integration with #Unity3D, #Unreal and #Cocos2D (anything else?)

[#VS2015] Integracion con #Unity3D, #Unreal y #Cocos2D (querias más?)

Hola ! Ayer lo comentaba en un foro de devs de Argentina: una gran parte de nuestro trabajo en el futuro estará basada en el desarrollo para entornos 3D. Y claro, sobre esa premisa, el claro punto de partida son las plataformas de creación de juegos. En este caso, es más que evidente que el…… Continue reading [#VS2015] Integracion con #Unity3D, #Unreal y #Cocos2D (querias más?)