[#KINECTSDK] Error: Status = DeviceNotSupported, time to reinstall the SDK: S

Hello!

When you develop with Kinect, you have to be prepared to deal with strange things. If you also use a Kinect for XBox360, you can find that after be developing an app for days, suddenly you meet the next state of weirdness when your app starts to raise an unexpected status: DeviceNotSupported .

To validate this, you can launch Kinect Explorer app, and you can see the detail.

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According to the official documentation, in the Debug buffer (Output Panel) should show the following message indicating that this type of State appears with a Kinect for Xbox 360, and that there is no problem on a development computer.

The Kinect plugged into your computer is for use on the Xbox 360.
You may continue using your Kinect for Xbox 360 on your computer for development purposes.
Microsoft does not guarantee full compatibility for Kinect for Windows applications and the Kinect for Xbox 360.

In my case, where I’m working with a development computer, I still find the problem. The first thing I thought is that when working without power, in battery mode, so it raises some weird usb ports configuration and lost recognition of the Kinect, but no this is not the problem. I connected power and the error was still there. The 2nd test was a classic, reboot; and the problem was still there.

Finally, the 3rd option is that solved me the problem: reinstall the SDK. I’m not sure why this option, but it works.

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Saludos @ La Finca

El Bruno

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[#KINECTSDK] Error: Status = DeviceNotSupported, ahora a reinstalar el SDK :S

Hola!

Cuando desarrollas con Kinect tienes que estar preparado para que te pasen cosas extrañas. Si además usas un Kinect for XBox 360, te puedes encontrar con que después de estar desarrollando una app durante días, de repente te encuentras con el siguiente estado cuando lanzas tu app: DeviceNotSupported.

Si para validar, lanzas la app Kinect Explorer, puedes ver el detalle.

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Según la documentación oficial, en el buffer de Debug (Output Panel) debería aparecer el siguiente mensaje indicando que este tipo de estado aparece con un Kinect for Xbox 360, y que no hay problema en un ordenador de desarrollo.

The Kinect plugged into your computer is for use on the Xbox 360.
You may continue using your Kinect for Xbox 360 on your computer for development purposes.
Microsoft does not guarantee full compatibility for Kinect for Windows applications and the Kinect for Xbox 360.

En mi caso, donde estoy trabajando con un ordenador de desarrollo, sigo encontrando el problema. Lo primero que pensé es que al trabajar con la batería, se modifica alguna configuración de los puertos Usb y perdía el reconocimiento del Kinect, pero nada. Power conectado y el error seguía. La 2da prueba fué un clásico, reboot; y el problema seguía allí.

Finalmente, la 3ra opción es la que me solucionó el problema: Reinstalar el SDK. No estoy seguro del porqué de esta opción, pero funciona.

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Saludos @ Home

El Bruno

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[#EVENT] Materials of the event of Kinect SDK V2

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Hello!

Yesterday we were very few people in the webcast of Kinect SDK V2, however I think that I have enough time to review the most interesting features in the new SDK

- Hardware updates

- Development for WinRT

In the webcast, create an application for Windows 8 and we learned that you cannot use the simulator for Windows 8 to debug apps of Kinect. The recorded webcast can be downloaded from here.

As always a pleasure then the slides

 

Saludos @ Home

El Bruno

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[#EVENT] Materiales del evento de Kinect SDK V2

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Hola!

Ayer eramos muy pocos en el webcast de Kinect SDK V2, sin embargo creo que me dió tiempo para repasar las noevades más interesantes en el nuevo SDK

Actualizaciones de Hardware

Desarrollo para WinRT

En el webcast, cree una aplicación para Windows 8 y aprendimos que no se puede utilizar el simulator de Windows 8 para depurar apps de Kinect. El webcast grabado se puede descargar desde aquí.

Como siempre un placer y a continuación las slides

Saludos @ Home

El Bruno

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[#KINECTSDK] Caution when you work with frames! (dispose objects correctly)

Hello!

Some time ago I wrote a post about the importance of properly destroy the objects of the KinectSdk when you close an app. The lesson today is similar, but bounded to work with a Frame.

For example, the following piece of code shows 2 ways of processing a FRAME with KinectSDK V2

The function between lines 1 and 19, used the frame within a using() and 2nd option does not. The strange thing is that the 2nd option does not give an error or anything. However when not destroyed the dmard, it never returns to process a new frame with what the Kinect information process is stopped for this application.

Lesson learned live!

Saludos @ Home

El Bruno

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[#KINECTSDK] Cuidado con los frames! (destruye los objetos correctamente)

Hola!

Hace un tiempo escribí un post sobre la importancia de destruir correctamente los objectos del KinectSdk cuando cierras una app. La lección de hoy es parecida, pero acotada al trabajo con un Frame.

Por ejemplo, la siguiente porción de código muestra 2 formas de procesar un FRAME con el KinectSDK V2,

La función entre las líneas 1 y 19, utiliza el frame dentro de un using(), y la 2da opción no lo hace. Lo extraño es que la 2da opción no da un error ni nada parecido. Sin embargo al no destruirse el farme, nunca vuelve a entrar a procesar un nuevo frame con lo que el proceso de información de Kinect queda detenido para esta aplicación.

Lección aprendida en vivo!

Saludos @ Home

El Bruno

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[#KINECT] You can buy right now the new Kinect for Windows V2!(ok, you’ll get this on July…)

Hello!

Yes, you can buy one right now, but you will begin to deliver from July 15 (which gives the time needed to see the full world).

On the official blog of MSDN’s Kinect, have made public this news and also have a photo of a kinect levitating it will surely be a Special Edition.

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Or is that you can make the PreOrder now and in July you can have a sensor in order to develop apps!

Important: Remember that on June 10, I present a Webcast for the development of apps with Kinect V2!

Buy: http://www.microsoftstore.com/store/mseea/es_ES/pdp/productID.299242600

Source: http://blogs.msdn.com/b/kinectforwindows/archive/2014/06/05/pre-order-your-kinect-for-windows-v2-sensor-starting-today.aspx

Webcast: http://elbruno.com/2014/05/31/event-webcast-lo-nuevo-en-kinectsdk-v2-el-10-de-junio-incruido-desarrollo-para-winrt/

Saludos @ Home

El Bruno

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